City of the Spider Queen (mini-campaign)


log in or register to remove this ad

Sorry, thought I'd posted, but I must have closed out before submitting or I'm just a bit loopy. Possibly both.

In any case, moving on is fine with me. Unless we see signs of the drow, I'd say Talhia's generally fine with deferring to the scouts. If they say we're clear, we're clear, and she'll keep moving toward the objective after them.
 


HM;
Are you able to handle the map now or do you still need to figure something out? I was considering to convert what I have so far into RPTools. It might look better.

In any case, I might not be able to update our map tomorrow as it is a national holiday here and will have less available time.
 

NP on the update and I am still not up to speed with maptools just not alot of time to watch the videos and try it and all. I will just use the last map posted and list everyones location from what they have posted. I shouldnlt need locations for a day or two as the first round will be repostioning and everyone seeting themselves up for the fight.

HM

_
 

HM; I might actually have time to convert the map tonight. It didn't take too long for my Saltmarsh game and I already have the tokens done for this. If I get it done, I will email it to you.
 

Scratch the conversion. The source map is just not precise enough. Trying to adjust a grid over the jpeg looked crappy since I could not get it to line up. The original map's grids are not 100% evenly spaced.
 

Although they seem pretty low resolution, I think the current maps work great as is. They are a huge improvement, and really help in tactics, so I'm fine with what we have right now. Besides, although more limited than GIMP, Maptool can, apart from online gaming, be a great platform to edit maps -- it is really great and straightforward to work with -- also in terms of adjusting grids to maps.
 

Uodating complete please remember that we are in a surprise round and only post one action for your character, unless you wish to do a bunch of free ones. :)

HM

_
 

Vertexx69 said:
Can a creature charge during the surprise round? It would seem really stupid if they couldn't. Leaping pounce is through the air and therefore bends the standard charge rules in a couple of ways.

As per rules, yes, a creature can charge in a surprise round:

SRD said:
You must move before your attack, not after. You must move at least 10 feet (2 squares) and may move up to double your speed directly toward the designated opponent.

You must have a clear path toward the opponent, and nothing can hinder your movement (such as difficult terrain or obstacles). Here’s what it means to have a clear path. First, you must move to the closest space from which you can attack the opponent. (If this space is occupied or otherwise blocked, you can’t charge.) Second, if any line from your starting space to the ending space passes through a square that blocks movement, slows movement, or contains a creature (even an ally), you can’t charge. (Helpless creatures don’t stop a charge.) If you don’t have line of sight to the opponent at the start of your turn, you can’t charge that opponent. You can’t take a 5-foot step in the same round as a charge.

If you are able to take only a standard action or a move action on your turn, you can still charge, but you are only allowed to move up to your speed (instead of up to double your speed). You can’t use this option unless you are restricted to taking only a standard action or move action on your turn.

After moving, you may make a single melee attack. You get a +2 bonus on the attack roll and take a -2 penalty to your AC until the start of your next turn. A charging character gets a +2 bonus on the Strength check made to bull rush an opponent.

Even if you have extra attacks, such as from having a high enough base attack bonus or from using multiple weapons, you only get to make one attack during a charge.
 

Remove ads

Top