City of the Spider Queen

Malachei

First Post
Aden is still hiding, when the mental alarm hits his mind. Trusting he is not spotted by the enemies, he tries to locate them first.

[sblock=OOC]

My Hide: 23 (see roll above)

My Spot: Spot vs. Bebiliths (1d20+15=28)

My Initiative: Initiative (1d20+6=12) (uh, really bad again)

If I see them, I take care not to close in and stay out of reach (I assume they have 10' ft. reach). Depending on who goes first, I will decide my action -- is this a surprise round?

[/sblock]

[sblock=Combat Stats]

o HP = 62 (+20 temp. HP)
o AC: 23 = 10 + 7 [armor] + 0 [shield] + 6 [DEX]
o AC Touch: 16 = 10 + 6 [DEX]
o AC Flatfooted: 17 = 10 + 7 [armor] + 0 [shield]
o INIT: +6 = +6 [DEX]
o Listen +12, Spot +15, Search +18, Disable Device +22
o Fort: +4 = +2 [base] +2 [CON]
o Reflex: +8 = +4 [base] +4 [DEX]
o Will: +8 = +8 [base] +0 [WIS]
o Speed: 30 ft.
o Hand Crossbow (ranged): +14 = +5 [BAB] + 6 [DEX] + 1 [Hand Crossbow Focus] +2 [Crossbow]/ DMG = 1d4+5 (P) [Crossbow Sniper], CRIT 19-20x2
o Short Sword (melee): +4 = +5 [BAB] -1 [STR]/ DMG = 1d6-1(S), CRIT 19-20x2
o Caster Level: 10 (Divinations: 11)
o Active Spells: Heart of Air (+10 jump, +10 ft. to fly speed), Heart of Water (swim speed, breath water, +5 escape artist), Heart of Earth (2 times caster level temp HP, +8 versus bull rush, overrun, trip), Heart of Fire (+10 land speed, fire resistance 20) -- if two are active: gain light fortification; if all are active: immune to criticals and sneak attacks. All of these last for 10 hours.

[sblock=Spells Prepared]

(*) = Divination
(_) = Conjuration

- 0 – (4+1 – DC 16)

Acid Splash, Dancing Lights, Detect Magic, Mage Hand, Silent Portal (SC)

- 1 – (4+1+2 – DC 17) +1 repeat (PoP)

Dawnburst (CM), Disguise Self, Grease, Guided Shot* (SC), Orb of Sound, lesser (SC), Prot. from Evil, Shield, Targeting Ray* (SC)

- 2 – (4+1+2 – DC 18)

Cloud of Knives (PHBII), Glitterdust, Heart of Air (CM), Hunter’s Eye* (PHBII) (2), Invisibility, Seeking Ray (PHBII)

- 3 – (3+1+1 – DC 19)

Blacklight (SC) (2), Blink, Heart of Water (CM), Icelance (SC)

- 4 – (2+1+1 – DC 20)

Black Tentacles, Orb of Force (SC), Heart of Earth (CM), Improved Invisibility

- 5 – (1+1+1 – DC 21)

Cloudkill, Dragonsight (SC), Heart of Fire (CM)


[/sblock]

[/sblock]
 
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Malachei

First Post
OOC: Yes, but Aden would not know of their spot check, of course. He's kind of convinced of his reputation as the ghost -- until he sees that they see him. What do I see?
 
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perrinmiller

Adventurer
[sblock=Tactical Grid]
CotSQEnc3Map02.jpg
[/sblock]Morrolan remarks at the mental image and says aloud, "Huge spider demons huh? Project that image to the others." He tries to remember what he knows about outsiders.

[sblock=Rolls]Morrolan: Initiative (1d20+2=5); Fafnir: Initiative (1d20+5=21)
Knowledge The Planes (1d20+4=16) +2 Attack with Knowledge Devotion[/sblock][sblock=Mini Stats]Morrolan AC: 23 (12 Touch; 21 Flatfooted)
HP: 120 (DR 2/-) Current: 112
Spells Available: 6 O-Level; 7 1st Level; 8 2nd Level

Fafnir AC: 25 (17 Touch; 20 Flatfooted)
HP: 65
Spell Resistance: 19[/sblock]_______________________________

Morrolan1.jpg
Morrolan &
Fafnir-Avatar.jpg
Fafnir
 

Vertexx69

First Post
Platinus - Celestial Fleshraker, Druid/Warshaper

Platinus and Slash are waiting for the others to report back when the tiny dragon comes screeching through the illusory wall. The druidic dinosaur opens the top of his component pouch in anticipation.

[sblock=Combat Block]Free: Initiative (Slash=20, Platinus=16)

Swift/Immediate:
...

Move: ...

Standard:
...[sblock=Slash]Slash
Earthbound Fleshraker Warbeast
Large Animal, Earth Subtype
Hit Dice: 11d8+54 (142 hp)
Initiative: +4
Speed: 60 ft. (12 squares), Burrow 10ft. (2 squares)
Armor Class: 31 (+3 Dex, +15 natural, +3 armor, -1 size), touch 13, flat-footed 22
Base Attack/Grapple: +6/+20
Attack: Claw +15 melee (1d8+10+poison+1d4 force)
Full Attack: 2 claws +15 melee (1d8+10+poison+1d4 force) and bite
+15 melee (1d8+5+1d4 force) and tail +15 melee (1d8+5+poison+1d4 force)
Space/Reach: 10 ft./10 ft.
Special Attacks: Leaping pounce, Poison 1d6Dex/1d6Dex DC 21, rake 1d8+10+1d4 force
Special Qualities: Low-light vision, scent
Extraordinary Abilities: DR 5/magic (Natural Attacks considered magic), Earth Mastery
Saves: Fort +13, Ref +10, Will +6(+10)
Abilities: Str 31, Dex 17, Con 22, Int 2, Wis 16, Cha 12
Skills: Hide +8*, Jump +35, Tumble +11, Survival +5
Feats: Improved Natural Attack (claw), Track, Raptor School, Multi-Attack, Improved Multi-Attack
Gear: Piercer Cloak, Pearl of Speech, Psychokintetic Belt of Mighty Fists, Studded Leather Barding
[sblock=Description]Slash is all claws and spines dripping poison. Much of her mottled gray and black hide is covered by her simple black studded leather barding. She always moves right next to Platinus unless he tells her otherwise. The fact that she can now speak in her native elemental tongue gives her no end of joy.[/sblock]
[sblock=Features]Earthbound Companion: She gains +2Str, -2Dex, +3NA, 10ft burrow
Earth Mastery(Ex), DR 5/magic (Ex)
- Earth Mastery: +1/+1 hit/dmg when both she and enemy touch ground.
-4/-4 hit/dmg vs air or waterborn enemies.
Warbeast Training: +1HD, +3Str, +3Con, +2Wis, +10ft speed, Proficiency with L/M/H armor,
Can be ridin as mount with +2Ride, +1Spot, +1Listen
Natural Bond: Gains bonuses as 9th lvl druid companion.
+6 HD, +6 NA, +3str, +3Dex, +4 Tricks, Link, Shared Spells, Evasion, Devotion, Multi-Attack[/sblock][/sblock][sblock=Platinus]Platinus
Celestial Fleshraker
Large Magical Beast, Extraplanar Subtype
HP: 109/110 = [10d8 + 30]
Initiative: +2
Speed: 60 ft. (12 squares)
Armor Class: 30 (+2 Dex, +8 natural, +8 armor, +3 shield, -1 size), touch 19, flat-footed 28
Base Attack/Grapple: +6/+17
Attack: Claw +12 melee (1d8+7+poison*)
Full Attack: 2 claws +12 melee (1d8+7+poison*) and bite
+12 melee (2d6+3*) and tail +12 melee (2d6+5+poison*)
Space/Reach: 10 ft./10 ft.
Special Attacks: Leaping pounce, rake 1d8+5*,Poison 1d6Dex/1d6Dex DC19, Smite Evil 1/day
Special Qualities: Darkvision 60ft, * Vampiric: +1d6 dmg vs living enemies, I heal same amount
Resistances: Acid 10, Cold 10, Lightning 10
Immunities: Stunning, Critical Hits, Poison
Extraordinary Abilities: DR 5/magic (Natural Attacks considered magic), SR 15
Supernatural Abilities: Morphic Weapons
Saves: Fort +16, Ref +10, Will +10
Abilities: Str 25, Dex 15, Con 19, Int 14, Wis 18, Cha 8
Skills: Concentration +16, Spot +18, Jump +21, Survival +18
Feats: Natural Spell, Exalted Wild Shape, Improved Multi-Attack, Multi-Attack
Gear: See Equipment
[sblock=Features]Celestial Template added
Morphic Weapons - All Natural Weapons are +1 size category[/sblock][/sblock][sblock=prepared Spells]
0: Create Water X3, Cure Minor Wounds X3
1: Claws of the Bear X2, Beast Claws, Lesser Vigor X2
2: Mass Snake Strike X2, Nature's Favor, Lesser Resoration X2
3: Girallon's Blessing X2*, Junglerazor, Mass Lesser Vigor
4: Bite of the Wereboar, Moonbolt, Jaws of The wolf
5: Bite of the Weretiger[/sblock][/sblock]
OOC - mmm some real monsters ;p
 

HolyMan

Thy wounds are healed!
[sblock=Behind the illusionary wall]
Two enormous spiderlike creatures stand at the ready in this small cavern. One hangs back, near the exit at the far end, but the other advances menacingly, making a loud clicking noise as it comes. More graves are cut into the walls of this chamber.

44468.jpg
[/sblock]
 

ghostcat

First Post
Although Dargen watches as Aden disappear from the corner of his eye, his main attention is on the approaching monsters. He carefully steps sideways away from where in last saw Aden in the hopes of setting up a flanking movement.

Once in position he assumes his initial stance and waits for the monsters to come to him.

[sblock=Actions]Move to E12
Ready Unarmed Attack[/sblock][sblock=Statblock]Defence: AC 24, HP 90/90, DR 5/Magic
Fort: +8, +10 against Poison
Reflex: +8
Will: +10
+2 to saving throws against spells and spell-like effects

Attack: Init +5
Unarmed Strike* +13/+8, 1d10+6, 20/x2
Grapple +17/+12
GreatClub (+1, wounding) +10/5, 1d10+10, 20/x2

* Treat Unarmed ttack as magic weapons for the purpose of dealing damage to creatures with damage reduction. Also treat as Chaotic weapon.
[/sblock]
 
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jkason

First Post
Talhia Shen, human beguiler

"Not safe!, Not safe!" comes the mental scream of Fafnir as the little dragon comes quickly back out from behind the illusionary wall.

[sblock=OOC] INIT everyone and past the illusionary wall can you post a map with Aden and Dargun both about 10' in from your side and two of the monster tokens below across the room in front of the other "blue wall". Thanks [/sblock]

Talhia finds herself caught off guard by the sudden pronouncement, though Fafnir's mental image calls to mind what she might know of the beasts.

OOC: Since we all know the wall is an illusion, does it still block our vision?
 

HolyMan

Thy wounds are healed!
[sblock=OOC]
OOC: Since we all know the wall is an illusion, does it still block our vision?

Yes until you either...

A) make a Will save to disbelieve (DC 16) or

B) interact with the wall yourself for an auto success Will save to disbelieve. [/sblock]

Fafnir huddles around Morrolan's shoulders still not feeling truly safe from the huge spider-demons. He is ready to teleport away at any true sign of danger, like being eaten.

[sblock=Combat]
Posted in init order -- Slash is up.
Code:
Character          AC  HP  InHand/Condition
Dargun             24  90  none/[I][COLOR=orange]ready action[/COLOR][/I]
Fafnir             25  65  none/[I][COLOR=orange]ready action[/COLOR][/I]
Slash              31 142  none/[I][COLOR=yellow]Girallon's Blessing[/COLOR][/I]
Bebilith2          22  89  none/none
Bebilith1          22 109  none/none
Platinus           30 110  none/[I][COLOR=yellow]Girallon's Blessing[/COLOR][/I]
Talhia             18  90  none/none
Aden               23  62  none/none
Morrolan           23 120  none/none
Renard             12  74  none/none
[/sblock]
 
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