Malachei
First Post
Aden is still hiding, when the mental alarm hits his mind. Trusting he is not spotted by the enemies, he tries to locate them first.
[sblock=OOC]
My Hide: 23 (see roll above)
My Spot: Spot vs. Bebiliths (1d20+15=28)
My Initiative: Initiative (1d20+6=12) (uh, really bad again)
If I see them, I take care not to close in and stay out of reach (I assume they have 10' ft. reach). Depending on who goes first, I will decide my action -- is this a surprise round?
[/sblock]
[sblock=Combat Stats]
o HP = 62 (+20 temp. HP)
o AC: 23 = 10 + 7 [armor] + 0 [shield] + 6 [DEX]
o AC Touch: 16 = 10 + 6 [DEX]
o AC Flatfooted: 17 = 10 + 7 [armor] + 0 [shield]
o INIT: +6 = +6 [DEX]
o Listen +12, Spot +15, Search +18, Disable Device +22
o Fort: +4 = +2 [base] +2 [CON]
o Reflex: +8 = +4 [base] +4 [DEX]
o Will: +8 = +8 [base] +0 [WIS]
o Speed: 30 ft.
o Hand Crossbow (ranged): +14 = +5 [BAB] + 6 [DEX] + 1 [Hand Crossbow Focus] +2 [Crossbow]/ DMG = 1d4+5 (P) [Crossbow Sniper], CRIT 19-20x2
o Short Sword (melee): +4 = +5 [BAB] -1 [STR]/ DMG = 1d6-1(S), CRIT 19-20x2
o Caster Level: 10 (Divinations: 11)
o Active Spells: Heart of Air (+10 jump, +10 ft. to fly speed), Heart of Water (swim speed, breath water, +5 escape artist), Heart of Earth (2 times caster level temp HP, +8 versus bull rush, overrun, trip), Heart of Fire (+10 land speed, fire resistance 20) -- if two are active: gain light fortification; if all are active: immune to criticals and sneak attacks. All of these last for 10 hours.
[sblock=Spells Prepared]
(*) = Divination
(_) = Conjuration
- 0 – (4+1 – DC 16)
Acid Splash, Dancing Lights, Detect Magic, Mage Hand, Silent Portal (SC)
- 1 – (4+1+2 – DC 17) +1 repeat (PoP)
Dawnburst (CM), Disguise Self, Grease, Guided Shot* (SC), Orb of Sound, lesser (SC), Prot. from Evil, Shield, Targeting Ray* (SC)
- 2 – (4+1+2 – DC 18)
Cloud of Knives (PHBII), Glitterdust,Heart of Air (CM), Hunter’s Eye* (PHBII) (2), Invisibility, Seeking Ray (PHBII)
- 3 – (3+1+1 – DC 19)
Blacklight (SC) (2), Blink,Heart of Water (CM), Icelance (SC)
- 4 – (2+1+1 – DC 20)
Black Tentacles, Orb of Force (SC),Heart of Earth (CM), Improved Invisibility
- 5 – (1+1+1 – DC 21)
Cloudkill, Dragonsight (SC),Heart of Fire (CM)
[/sblock]
[/sblock]
[sblock=OOC]
My Hide: 23 (see roll above)
My Spot: Spot vs. Bebiliths (1d20+15=28)
My Initiative: Initiative (1d20+6=12) (uh, really bad again)
If I see them, I take care not to close in and stay out of reach (I assume they have 10' ft. reach). Depending on who goes first, I will decide my action -- is this a surprise round?
[/sblock]
[sblock=Combat Stats]
o HP = 62 (+20 temp. HP)
o AC: 23 = 10 + 7 [armor] + 0 [shield] + 6 [DEX]
o AC Touch: 16 = 10 + 6 [DEX]
o AC Flatfooted: 17 = 10 + 7 [armor] + 0 [shield]
o INIT: +6 = +6 [DEX]
o Listen +12, Spot +15, Search +18, Disable Device +22
o Fort: +4 = +2 [base] +2 [CON]
o Reflex: +8 = +4 [base] +4 [DEX]
o Will: +8 = +8 [base] +0 [WIS]
o Speed: 30 ft.
o Hand Crossbow (ranged): +14 = +5 [BAB] + 6 [DEX] + 1 [Hand Crossbow Focus] +2 [Crossbow]/ DMG = 1d4+5 (P) [Crossbow Sniper], CRIT 19-20x2
o Short Sword (melee): +4 = +5 [BAB] -1 [STR]/ DMG = 1d6-1(S), CRIT 19-20x2
o Caster Level: 10 (Divinations: 11)
o Active Spells: Heart of Air (+10 jump, +10 ft. to fly speed), Heart of Water (swim speed, breath water, +5 escape artist), Heart of Earth (2 times caster level temp HP, +8 versus bull rush, overrun, trip), Heart of Fire (+10 land speed, fire resistance 20) -- if two are active: gain light fortification; if all are active: immune to criticals and sneak attacks. All of these last for 10 hours.
[sblock=Spells Prepared]
(*) = Divination
(_) = Conjuration
- 0 – (4+1 – DC 16)
Acid Splash, Dancing Lights, Detect Magic, Mage Hand, Silent Portal (SC)
- 1 – (4+1+2 – DC 17) +1 repeat (PoP)
Dawnburst (CM), Disguise Self, Grease, Guided Shot* (SC), Orb of Sound, lesser (SC), Prot. from Evil, Shield, Targeting Ray* (SC)
- 2 – (4+1+2 – DC 18)
Cloud of Knives (PHBII), Glitterdust,
- 3 – (3+1+1 – DC 19)
Blacklight (SC) (2), Blink,
- 4 – (2+1+1 – DC 20)
Black Tentacles, Orb of Force (SC),
- 5 – (1+1+1 – DC 21)
Cloudkill, Dragonsight (SC),
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