Theocrat said:Hi all -
But again, TW, Freeport and such are really just cheap knock-off's from Greyhawk.
Which is really handy for us DMs who started in 2001, like myself. When only people who've been playing the game for decades or those devoted to digging around e-Bay and used bookstores have good info on hand to run Greyhawk, I don't think it's terribly surprising that it gets a lot of votes.Seeker95 said:For me, that is the beauty of Greyhawk. I have not had to "unlearn" my players anything about the city since 1983, because the developers / designers / autocrats have not over-detailed sections of the city that I already detailed on my own. I don't have to segment player knowledge from PC knowledge regarding this city, its history, or the "when" of the campaign.
AFGNCAAP said:Can't stand the Cant. Can't stand the concept. Can't stand Sigil.
Sigil must die.
Tsidkenu said:What's wrong with rattlin' yer bonebox about a bunch of soddin berks, eh? I haven't seen anything quite as creative in concept. In Sigil, people actually have to exercise that most neglected muscle--the brain.
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Tsid

(Dungeons & Dragons)
Rulebook featuring "high magic" options, including a host of new spells.