Cityscape ToC

Felon said:
I reiterate: if your urban animals are just scavenging filth-dwellers, then you're talking more about an oozemaster or blighter than a druid.

There's nothing wrong with animals either scavenging or feeding on filth. And druids don't have to be merely about some romaticized and idealized 18th century Sturm und Drang version of nature, which was mainly invented by people who didn't have to live there all the time.
 

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A lot of our modern conveniences and advanced methods for designing / building / cleaning etc. could come as easily from magic as from tech. . . more so in some cases, even.

So really, there's no reason why D&D's "medieval cities" couldn't be something like (yet unlike) modern cities of whatever kind one would prefer.

Magic is so rarely taken into proper consideration in fantasy worlds. Better living through alchemy! Or whetever. :)
 

Jürgen Hubert said:
There's nothing wrong with animals either scavenging or feeding on filth. And druids don't have to be merely about some romaticized and idealized 18th century Sturm und Drang version of nature, which was mainly invented by people who didn't have to live there all the time.
Hey, be fair: Some of them are also posting to this thread. :p
 

Felon said:
Actuallly, there's another choice: tell them that the urban druid variant isn't allowed, but do so in a way that isn't melodramatically "shooting them down in flames". Hypothetical problem resolved.
However you dress it up, you are still banning a perfectly legal character because you don't like the concept.


glass.
 

glass said:
However you dress it up, you are still banning a perfectly legal character because you don't like the concept.

Perhaps he just doesn't like dealing with additional rules complexity. I know I feel that way sometimes, too...
 

Jürgen Hubert said:
Perhaps he just doesn't like dealing with additional rules complexity. I know I feel that way sometimes, too...
Why are druids in a city more complex than druids in a forest? :confused:


glass.
 

glass said:
Why are druids in a city more complex than druids in a forest? :confused:

Any time you add new base classes, prestige classes, feats, spells or whatever to the game, you increase the amount of stuff the GM has to keep track of.

And in general, that's not a good thing even though it might be worth it in particular instances.
 

Jürgen Hubert said:
Any time you add new base classes, prestige classes, feats, spells or whatever to the game, you increase the amount of stuff the GM has to keep track of.
But the druid is not a new class, its right there in my first-printing PHB.


glass.
 

I recall an article from ohhhhh... Dragon 190? 191? 192? about druids who work WITH civilization, instead of against it, to help balance all things out - if the local druid can help the farmers grow more crops on less ground, then the enviroment gets damaged less, stuff like that...
 

glass said:
However you dress it up, you are still banning a perfectly legal character because you don't like the concept.
In what context are you using the term "perfectly legal"? As opposed to "defectively legal" or "illegal"? It doesn't matter if it came from the PHB, DMG, or YMCA, it's a DM's perogative to decide what's allowed or not allowed in his campaign. And the DM thinking the concept is weak is as good a reason to disallow a class as there is.
 
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