Daggerheart General Thread [+]

Can you hack the game to do something it wasn't designed for?

Like with people who try to hack D&D into something else, there are hundreds of other games out there that already do exactly what you're after. It'll be easier to find and play those than push, shove, hack, and tweak this game to do something it wasn't designed for. You're absolutely free to do so, but it seems like a waste of time.
While I've got more players than I could ever need, their range of interests tend to be narrow in the sense that I can barely get them to try new systems. To date, I still haven't managed to get enough players interested in Geist: Sin-Eaters, FATE, Masks, Monster Hearts, Godbound, or a dozen other systems I would love to try. Daggerheart was a rare example where I had a LOT of people on board with trying the game out, for whatever reason (CR fans, boredom with 5E but not willing to deviate significantly, etc).

So at least in my case specifically, it's absolutely not easier to find and play those other games, and hackability has a higher priority.

That said, I haven't hacked anything yet because all my current Daggerheart games are focused on experiencing the game as intended. I just see the potential for hacking.
 

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A note for my Foundry friends out there: v1.0 of the Foundry module for DaggerHeart was just released. Of course it needs v13 of Foundry, which I haven't upgraded to yet, but this may prompt me to do this. So have more VTT fun.

Note: I believe this is already an option for Roll20, so if that's your flavor of VTT, you can do that too!
 

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