Daggerheart General Thread [+]

If you lift one piece of that guidance out of its context, or treat a pacing tool as a fixed rule, you’re no longer engaging with the system as it’s presented. Daggerheart isn’t meant to be run piecemeal; it’s designed so that the principles laid out at the start carry through to every part of the game. Ignore those foundations, and of course the advice will feel mismatched — but that’s a result of losing the context, not of the advice itself.

Yeah, a frustrating thing is when people find one line from the SRD and treat it like it’s from a book of rules written in a legalese fashion.

Daggerheart is not written in that style, and so interpreting a portion as if it is, is to misunderstand the portion quoted.
 

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No, I think that listing actual amounts of fear was a bad move they should’ve avoided. The table is weird, and would been probably better off without hard numbers. Like, spending 4 fear in a standard battle will often leave things incredibly underwhelming.

The guidance in the paragraphs above the table is great.
 

So im curious... if fear cap doesn't really affect anything... why have one... or maybe a better question is why 12 vs 20 or 6 or 3?
 

So im curious... if fear cap doesn't really affect anything... why have one... or maybe a better question is why 12 vs 20 or 6 or 3?

12 because they try and do multiples of 6 wherever they can as a design conceit, and a cap around that much so that you can hold a max roll of d4 + 5 after a long rest and still either have a bit of space to accumulate or not overcap a bunch. Not much higher to remind you to spend fear to add interesting complications.
 

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