Daggerheart General Thread [+]

You’re misreading the table as a hard rule when it’s clearly a guideline.
No. That’s why I called it advice, not a rule. I have read the whole thing at least teoce now, but thanks for assuming. As advice goes, it’s pretty bad. As you note at length it contradicts so much of the other advice given in the book.
 

log in or register to remove this ad

No. That’s why I called it advice, not a rule. I have read the whole thing at least teoce now, but thanks for assuming. As advice goes, it’s pretty bad. As you note at length it contradicts so much of the other advice given in the book
That's not the way I'm reading it. You called the rules terrible earlier, and as guidelines, they're not. They're really useful as a starting point for the GM for different kinds of encounters. Are there places to go after that? I sure think so. I get the impression you're saying "spend Fear to make all the encounters as rough as possible," which is sort of the polar opposite advice. And, I don't agree with that. I'd say if the GM spent all their Fear to wreck the party in every encounter, a couple of things would happen. One, the party would be in a lot worse shape when they reach the "boss" encounter, and two, the GM wouldn't have the Fear to make that encounter, which the session was building up to, really memorable.

If you're trying to say "there's advice in the book and I don't agree with it," fair enough. What you're coming off as saying to me, is "the advice in the book tells you how to run terrible encounters." And ... let's just say I disagree with that. To each their own, at the end, I suppose. What advice do you have along these lines for guidance for a GM?
 

Remove ads

Top