Clarfication needed for Glove of Storing

Forrester said:
I'd allow it. And I'm a Rat Bastard.

I'll second that. Forrester is a rat-bastard. If he'd allow it, then it's surely kosher.

grumble grumble stirges grumble natural armor grumble grumble.
 

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I agree. You're DM is being silly. He should be beaten with a bamboo pole.

Gloves of Storing already cost more than the Handy Haversack, take up a slot (the Haversack doesn't), and holds less items. There's no need to neuter the Gloves further.


EDIT:

I had sent this as a question to Customer Support at WotC. I don't have the response here to quote exactly, but in summary it was:

Things are placed in stasis in the glove, but magical effects are not.

So - a burning torch becomes a small piece of cloth shaped like a lit torch. However, the duration on spells in effect keep counting down so when the spell duration is over, it's over. So no super-hyper-extended GMW spells by keeping the item in "stasis" and not counting stored time against duration.

OK. Um. The stasis effect was the only thing the Gloves had going for them. I wouldn't rule this way in a hojillion years. It'd just make gloves completly sucky compared to the Haversack.

(and if someone brings up the torch thing, I'll smack 'em. They could buy an Everburning Torch and a Haversack for less than it would cost to buy the Gloves of Storing).

- Z a c h
 
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I think the DMs logic is that every item on the equipment list should, by the rules, count as a single item.

Nowhere in the rules does it state that a crossbow is made of multiple parts, you know.

So xbow and bolt = 2 items.

That doesn't mean he's not being a little silly, though.
 

Hardhead said:
I agree. You're DM is being silly.

Gloves of Storing already cost more than the Handy Haversack, take up a slot (the Haversack doesn't), and holds less items. There's no need to neuter the Gloves further.


EDIT:



OK. Um. The stasis effect was the only thing the Gloves had going for them. I wouldn't rule this way in a hojillion years. It'd just make gloves completly sucky compared to the Haversack.

(and if someone brings up the torch thing, I'll smack 'em. They could buy an Everburning Torch and a Haversack for less than it would cost to buy the Gloves of Storing).

- Z a c h

Comparing the gloves to the haversack is absolutely silly. They are work in different ways and are used in different ways.

The gloves can store sharp weapons and put them in your hand as a free action, or store them as a free action.

The haversack cannot store sharp weapons, and it's still a MEA to place items into the haversack.

Also, the stasis effect should not work on spell durations. If you allow that it takes the gloves from being a very useful minor magic item to a game breaking magic item. The stasis only affects physical processes, not magical ones. It doesn't stop time.
 

Hardhead said:
OK. Um. The stasis effect was the only thing the Gloves had going for them. I wouldn't rule this way in a hojillion years. It'd just make gloves completly sucky compared to the Haversack.

I wouldn't allow it as it just opens up too much abuse. This has been argued a lot in the past, so I'd rather not go into it again. There are times when putting the object into statis is a benefit (keeping something fresh for example) but to allow extending spell durations to near infinite it asking for problems (in my opinion).

IceBear
 

Comparing the gloves to the haversack is absolutely silly. They are work in different ways and are used in different ways.

Actually, they're both very similar.


The gloves can store sharp weapons and put them in your hand as a free action, or store them as a free action.

The haversack cannot store sharp weapons, and it's still a MEA to place items into the haversack.

I see nothing in the rules that says you can't store a sharp weapon in there. Putting it in the Haversack puts it in an extradimensonal space, like a Bag of Holding, so a sharp weapon won't rupture the Haversack any more than caltrops will rupture a Bag of Holding.

As for the idea that storing still requires a MEA, that's true, but the important thing is retrieving, generally. Most of the time, you can just drop an item you don't want as a free action, and retrieve something else.

As for the idea that the stasis thing would be unbalanced, I can't really think of anything that'd make it seem too powerful. Yeah, you could get some nice beenies from it, but that's the benefit of the Gloves of Storing cost more, hold less, and take up a slot, as compared to the Haversack which does not. (Actually, I rule that it takes up your back slot in my campaign, so you can't wear cloaks or capes with it, but that's a house rule, really).

IMO, if you're not going to allow the stasis for magic, then you ought to drop the prices for the glove considerably.


- Z a c h
 
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IMO, if you're not going to allow the stasis for magic, then you ought to drop the prices for the glove considerably.

Whereas my opinion is that if you are going to allow stasis for magic, you ought to raise the price drastically.

-Hyp.
 

The glove of storing-stasis-unbalanced thing has to do with the spell Greater Magic Weapon. With a duration of 1 hour per level, this would last at least 5 and at most 20 hours. Say 10.

The average combat lasts around five rounds, or 30 seconds. If the weapon, and the spell upon it, are in stasis, the GMW could potentially last 1200 combats. Much more effecient than actually finding a magic sword, eh?
 
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GMW pretty much lasts all day as it is. The only thing the Gloves of Storing would let you do is stretch it out for a copule days, so the cleric didn't have to recast it every morning. Good? Definitly. But Gloves of Stroing aren't cheap. I think it's a reasonable price for prolonging GMW.


- Z a c h
 

Yes, but there are a couple of points there.

1) "pretty much all day" means that if the party is attacked during the "rest of the day" he won't have GMW. With the gloves working that way, he would.

2) It frees up the cleric to either take another spell in the GMW slot tomorrow or (if he could only cast it once) cast it on another PC if you allow the gloves to work that way.

Besides this spell, there could be other spells (like keen edge) on said weapon that wouldn't normally last "pretty much all day".

It makes a useful item into an overpowered item (in my mind).

BTW - do you like the persistent spell feat? Many don't as they feel that some spell's power is only balanced by their limited duration. Once you remove that limit, the spell becomes too powerful. Allowing the gloves to work this way could allow one to remove that limit with some spells.

IceBear
 
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