Gez
First Post
pppo said:Our DM ruled to roll separate saves for the arrow and the bow (longbow +1) (the rule for that is somewhere in the DMG, I think).
Actually, the rules about items making saving throws when you roll a 1 is in the PH, and it's only ONE item that makes the save. Only one. Your DM cheated you. Beat her with a stick.
Here's the exact rules:
Items Surviving after a Saving Throw: Unless the descriptive text for the spell specifies otherwise, all items carried and worn are assumed to survive a magical attack. If a character rolls a natural 1 on his saving throw, however, an exposed item is harmed (if the attack can harm objects). The four items nearest the top on Table: Items Affected by Magical Attacks are the most likely to be struck. Determine which four objects are most likely to be struck and roll randomly among them. The randomly determined item must make a saving throw against the attack form and take whatever damage the attack deals.
If an item is not carried or worn and is not magical, it does not get a saving throw. It simply is dealt the appropriate damage.
Table: Items Affected by Magical Attacks
Order* Item
------ ----
1st Shield
2nd Armor
3rd Magic helmet
4th Item in hand (including weapon, wand, etc.)
5th Magic cloak
6th Stowed or sheathed weapon
7th Magic bracers
8th Magic clothing
9th Magic jewelry (including rings)
10th Anything else
*In order of most likely to least likely to be affected.