Kae'Yoss
First Post
maddman75 said:I've turned into a real hardliner about this. IMC, I have no patience for or interest in PrCs for merely mechanical advantages. Those don't exist. I don't let players just take whatever class they dig out of a splatbook.
First, I have to approve the class. If there's something I don't like about it either mechanically or flavor-wise, I'll change it. If it's too far gone, I'll ban it. But I do want to let the PC play the character he wants to play, so long as it will make sense in my world I'll find a way to fit it in.
Second, there's more to it than just taking levels in a class. You have to find the members of the organization, guild, brotherhood, or what have you. There are NO classes that are independant of training. Some may be formal schools, or may work on a master/apprentice arrangement. You have to convince them to let you join.
Finally, there's going to be both advantages and drawbacks from the organization. However, I'm a lot less stringent about the mechanical requirements. I mean if your PC has joined the ranks of the Brotherhood of the Lance, passed their trials, and earned their trust, as well as spent a month of intensive training at their fortress, I'm not going to keep you out of the class because you forgot to waste a feat on Endurance last level.
As an example, one of my PCs expressed an interest in Arcane Trickster. His halfling wiz/rog wanted to go that route eventually. So I worked in a subplot of a cabal of halfling mages that were courting him, trying to influence their human lords from behind the scenes. This 'halfling illuminati' became a fun part of the campaign world, and is much more interesting than listing some abilities on your character sheet.
I don't like those "you have to train with someone to get into that class" as a general prerequisite, because it doesn't suit all kinds of campaigns, and I for one don't want to tinker with my campaign by putting something in that doesn't fit. I also don't like when the characters stop saving the world to spend a month training to be a red mage or anything. As far as I'm concerned, they train before, when they get the prereqs for example. I can't understand why someone should earn thousands of XP by solving puzzles and defeating monsters, but need a week of training nonetheless. It's something my AD&D groups did, and they liked being restrictive. I hate it.
Some PrC's are just specialists. The same way you can multiclass into any core class without special training, you can enter into those without special training. They don't belong to a single organization, but are just a more specialized sort of character.
The organization type PrC's will require you to join IMC. After that, you can advance in that class, not by training with them, but by adventuring (where you get the XP). The joining business has to be done before, but they can do it way before to pave their way.
But I have a rule: Once you started one PrC, you have to finish it before you get to the next. If you don't, you face the usual XP-penalties.
Wombat said:... there was the one guy who wanted to be a Flaming Drow Poodlemancer, but that's another story...).
Let me guess. He wanted to fill his portable hole with a certain beverage...?