Wombat said:
Hmm, so all PrCs should be allowed in all games? From all sources? Even if they are world-specific, such as Red Wizards? Including Dragon and Third Party publishers?
Well no one has printed a PrC off of JoeBob's Ultimate D&D Website and tried to use it yet, so I suppose I can safely say they have to be from a reputable publisher (or ok'd by me; and I won't turn down anything for any reason other than ludicrously unbalancing mechanics). Most publishers have a good QA process with playtesters at least as smart as I am. For the most part, I can't say something is unbalanced until I have seen it played out.
As for world-specific stuff, the Red Wizard can be fitted into any world by changing the flavor text and class name. Not a prob.
Wombat said:
That would lead to a very messy game world, in my opinion.
It may lead to messy
characters, but I can let the players dig their own holes. Certainly there is the expectation that they come up with good RP reasons for the choices they make, so I suppose that's an artificial barrier I put in. Obviously I'm not going to let a d20 Modern or OA character into my medieval fantasy game. But if it's mideval fantasy, I can and will work it in.
Wombat said:
In my current game, for example, I have decreed that there are no Psionics, no Monks, that we are using the Monte Cook version of the Bard, and other such changes just to the core classes; as stated earlier I have come up with a list of about 12 PrCs that I allow in the campaign.
I'm sure that makes it easier for you as a DM, both in designing the adventure, tying the players to the setting, and coming up with encounters. But again, the question is, "who is the game for?" The extra DM leg-work is worth it, IMO, to let the players have their way
most (read: not all) of the time.
Wombat said:
All five of my gamers are good with that; to date no one has taken any of the PrCs (all of which are larger organizations in the gameworld) and they are quite good with that. No one has asked for any classes or PrCs to be added back into the mix.
Well, for one thing, it may just be that no one wants to take levels in those 12 PrC's because they
suck (as most do, IMO, from a mechanics perspective; especially WotC's, but that is purely my subjective opinion). And while you have proven that your players are willing to live with your rules, you haven't shown that the game is actually funner for them.