Class balance and ability Scores

Adam_Coath

First Post
I'm current involved in a campaign with quite high ability scores. The ability score totals are roughly in the mid eighties which puts all the character in the top 5% of what you would expect rolling 4d6 and dropping the lowest die.

This has had a significant impact on class balance. In particular classes that benefit from multiple high ability scores, such as monks and paladins, tend to be more powerful than those that don't benefit as much such as straight fighters or druids.

In this case the fighter's armor class will tend to be even less than the monk's because the monk is benefiting from having both dex and wisdom bonuses to her armor class, as well as likely getting mage armor from a friendly wizard, while the fighter typically only gets AC 21 (9 for dex+armor and 2 from his shield). A monk with 18s in dex and wisdom and mage armor will have AC 22 at first level.

Futhermore the monk is doing more damage. At first level fighting a typical AC 15 foe (an kobold) the monk is hitting on 13+ with her flurry of blows giving an expected damage of (3.5 + 4 x.4 *2= 6 points with her two attacks. The fighter is hitting on 10+ with his bastard sword doing an expected damage of 9.5 * .55 = 5.225 pts of damage.

If they had 14 str the monk would be doing 3.3 and the fighter 3.375

Now I'm not saying that the monk, for example, is a overpowered class. What I am saying that it's power relative to a fighter increases with high ability scores.

The druid is another example of a class that does better in a low ability score game. The ability to get the ability scores of an animal is largely pointless if you ability scores are already phenomenal.

What ability score level do people think is best to keep the classes balanced with one another?
 

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First of all, I agree that some classes "need" a better array of stats than others (ie paladin vs. fighter), but in high-stat games, I'm not sure that the classes than "require" better stats will prove to be more powerful.

Your monk example isn't very clear to me, for one (the part about the damage output). Also, you shouldn't count Buffs when you compare 2 individuals, since both of them will have access to said buffs. Of course, the fighter won't benefit from the Wizard's Mage Armor, but there's a buttload of other spells that the Wizard, Cleric, Druid can cast on him to make him better.

Also, regarding your monk damage example, when you calculate the monk's damage output, you have to calculate is so:
Ave damage = (ave damage when 1 strike hits)*2 + (ave damage when 2 strikes hit)

A fighter with a lot of high scores will be able to diversify himself: Access to more feats (requirements met), more skills points, better saves, etc.

Slim

edit: on your campaign site, departed characters section, Iliana Duskraven looks a lot like Tia Carrere, doesn't she? :)

Iliana2.jpg
 
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