John Crichton
First Post
This is a good point. One of my old gaming buds is an excellent player. Writes great histories and really plays his PC's well but he is horrible with math and number crunching. He goes more for flavor than anything and gets stuck when it comes to making an effective PC (use BG's quoted swordsman as a good example). Having a few pages, which is really all that is needed, on how to make a good character build would be helpful to many players I think. Plus, it would give newbies something to start with so they aren't swallowed whole by the rules (which can and does happen).BiggusGeekus said:But some players are crummy powergamers and they want to powergame as part of their character. For instance, take a player who wants his character to be "the best swordsman in the world". The player may be a great role-player, but may not have a great idea about the most efficient way to spend his skills, feats, and levels. The result is that by level 5 he's being out performed in melee combat by another character. It is frustrating when another character out performs you in your own niche.
Add in that it can speed up character gen from time to time and it's an even better idea. I have found that character gen for 3e takes almost twice as long as it did for 2e (I was too young for 1e). Not that this is a bad thing but even the experienced players I have run into take some time (2-3+ hours) to just stat out a character with equipment/spells/etc. And this only includes a minor character concept. I know that some people are slower/faster than others at character gen (I am on the slow side) and it will vary but to me, every little bit helps. I miss the days of being able to create a character and play that night...
Last edited: