Yaarel
🇮🇱 🇺🇦 He-Mage
Exactly, and a Psion subclass that adds Transmutation would be the "Psychometabolist" or shapeshifter and psychic healer.Psion: Divination, Enchantment, Illusion
Exactly, and a Psion subclass that adds Transmutation would be the "Psychometabolist" or shapeshifter and psychic healer.Psion: Divination, Enchantment, Illusion
No it isnt.Spells are an impotant way to customize a character.
To make a spell exclusive to a class is the same thing as removing player choice.
I prefer the recent approach that says, "use this feature, or an other feature of your choice".
Recommend, and dont coerce.
one reason that some spells should become class features is to remove penalties that comes with using spells. Spell components, silence, counterspell, etc.I personally think there is no real difference between a 'class-exclusive spell' and a 'class feature' except for the number of times it can be used (class features would usually be X times per long rest, class spells would be as many times as you'd like based on available spell slots.) So thinking one method of counting is better or more appropriate than the other is not something I believe. Both are fine ways of counting.
I mean look at it this way... a character at 12th level will be throwing around their high-level spells all the time, and could easily have days where they have left up to like a half-dozen 1st and 2nd level spell slots on the table unused because they were not needed. Is there thus any reason why a different so-called "class feature" couldn't be using those unused slots, rather than having its own completely different counting system of how many times it can be used per day? For me personally... there is nothing inherently wrong with using one or the other. So I don't dismiss the option out of hand just because "Ew! Spells!"
The issue of whether that stuff should be spells is separate from my post talking about having class spell lists.I disagree, especially with this latest playtest:
I.E.
Scribe spell, why is this a spell in the first place? What was wrong with having it in Spellbook description part? What is a benefit of this becoming a spell? Will someone try to poach this spell with some feats/class features? No.
Same as Sorcerous burst, a spell so criminally bad, that no one will take it, so it's just a "free" cantrip for sorcerers, well, not free as it still uses class resources and anyone with a brain will try to haggle the DM to give them one cantrip of choice instead, Mending or Light sounds nice instead.
Or any Sorcerer exclusive spells, all are awful with exception of Arcane eruption.
Or pact weapon cantrip?
Just have it say; As a Bonus action you conjure any weapon in your hand that lacks Heavy property, you are proficient with it.
No need to code it as a spell.

(Dungeons & Dragons)
Rulebook featuring "high magic" options, including a host of new spells.