D&D (2024) Class features with drawbacks


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If the benefits outweigh the drawbacks. Possibly. It could bring something interesting. An emphatic no otherwise.

Agreed. I think the tricky thing about Frenzy is that it's hard to objectively assess. Some people imagine the worst case scenario (use it early in the adventuring day on a short fight, followed by lots of climbing and jumping checks) and other people imagine the best case scenario (use it at the end of the day in an extra long fight against the boss, then immediately rest).

Whereas things like attribute modifiers (+2 Dex, -2 Con) are pretty straightforward to evaluate.

Personally, I like trade-offs, such as with Frenzy, where your decision-making can dramatically impact the magnitude of both the benefit and the drawback. I'd like to see a lot more class abilities and feats designed that way.
 

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