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I mean, I think you can say the same of long rests. It’s just an inherent flaw of any system where resource recovery is restricted by nothing but time spent in inactivity.

Yeah, 10 minutes would be my preference, but I agree that shorter short rests would definitely be the best solution.
Given you can only take one long rest every 24 hours and not one minute sooner, it's not nearly as bad a limitation because your party has the goal to get completely away from danger for it once per adventuring day, and lots of time to do that, often with travel. Short rests however become needed almost at random times, and are accessible any time, and need to be taken between danger-spot and danger-spot within the dangerous setting as there isn't time to travel. They function differently.

But yeah I think we agree shortening the time to charge is probably the best option. I just don't see WOTC looking into that much. I fear they're just doubling down on the existing short rest system, without considering what impact that has on some of their very own published adventures.
 


The fact that it's such a relatively obvious solution to an issue they've been wrestling with the past few years makes me wonder as to the reasoning behind not implementing it yet.
Backwards compatibility. It’s an incredibly obvious and elegant solution that will never happen because of the mandate that the 2024 rules run on the same engine as the 2014 rules.
 

The fact that it's such a relatively obvious solution to an issue they've been wrestling with the past few years makes me wonder as to the reasoning behind not implementing it yet.
Probably because the internet, ENWorld included, shows pretty conclusively that there's no consensus on the issue of best duration for a short rest. Plus, it's extremely easy to change it at the table as a house rule and changing the duration of rests is one of the adjustments mentioned in the DMG. So I'm not at all surprised that WotC hasn't changed the default game's duration.
 

Backwards compatibility. It’s an incredibly obvious and elegant solution that will never happen because of the mandate that the 2024 rules run on the same engine as the 2014 rules.
There's nothing about short rest length that would impact backwards compatibility. No class, spells, or adventures rely on short rests being exactly 1 hour.
Probably because the internet, ENWorld included, shows pretty conclusively that there's no consensus on the issue of best duration for a short rest. Plus, it's extremely easy to change it at the table as a house rule and changing the duration of rests is one of the adjustments mentioned in the DMG. So I'm not at all surprised that WotC hasn't changed the default game's duration.
There's a consensus, I would say, that 1 hour is not the right duration.

Whether the right duration is 1 minute, 5 minutes, 10 minutes, 15 minutes, or 30 minutes is very much disagreed on. Some people even want longer.

But that's not really an excuse to not change it - the same is true of a lot of things WotC has changed.

As for a house rule, well if it's that easy and common, they should absolutely suggest it in the DMG as an official "optional rule" and indeed look at the ramifications (briefly, because there aren't many) to it being shorter. The current implementation in the DMG is a complete car crash, with only an ultra-extreme version and nothing like anyone has ever asked for.

But a new DMG is an opportunity to correct that. If they don't take it, well, they're proving their incompetence, frankly.
 

There's a consensus, I would say, that 1 hour is not the right duration.

Whether the right duration is 1 minute, 5 minutes, 10 minutes, 15 minutes, or 30 minutes is very much disagreed on. Some people even want longer.
While we all have our pet rest lengths, I think anything south of like 30 minutes would be “good enough” for most of us. Or at least that’s how I feel; I have reasons why I think 10 minutes would be ideal, but I wouldn’t reject 1, 5, 15, or even 20 minutes.
 
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While we all have our pet rest lengths, I think anything south of like 30 minutes would be “good enough” for most of us. Or at least that’s how I feel; I have reasons 10 why I think 10 minutes would be ideal, I wouldn’t reject 1, 5, 15, or even 20 minutes.
Yeah and this is the pattern I've seen emerge anywhere 5E is discussed significantly - a lot of people, usually between 45% and 70% of people, think Short Rests are too long at 1hr (depending on the crowd), and there'll be like 5-10% who think they're too short, but the point is the majority disagree with the length, and of those who think it should be shorter, almost all of them think 30 mins or less (I don't think I've ever seen a number between 60 and 30 minutes advocated for).

That WotC have never even asked about it in a survey tells us it's a big blindspot for them, imho.
 

Yeah and this is the pattern I've seen emerge anywhere 5E is discussed significantly - a lot of people, usually between 45% and 70% of people, think Short Rests are too long at 1hr (depending on the crowd), and there'll be like 5-10% who think they're too short, but the point is the majority disagree with the length, and of those who think it should be shorter, almost all of them think 30 mins or less (I don't think I've ever seen a number between 60 and 30 minutes advocated for).

That WotC have never even asked about it in a survey tells us it's a big blindspot for them, imho.
52 minutes is the only correct short rest length and I will not hear otherwise. :)
 


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