@peterka99 Thanks for the heads up! He does an impressive table in the end of many traits and their point values in his system.
Feel free to join the post, unless you are Enworld-bound as a paladin to his god

point 1: Agreed, even if unarmed combat should be an option as "swordplay" option.Conceptually, my design directive for the fighter is threefold:
point 2-3: There is a lot a active talents in the feats list: ex: 3.xE cleave as part of 2-handed master. I'm just unsure if it will not duplicate them in some points...
point 3: Good point, but the fighter is basically the more mechanical class. hit, hit, hit, take damage... This is an ambitious objective.
And after 3 weeks what are your comments about my Ranger suggestions ?
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