OBJECTIVES
• Accommodate both spell-less and spellcasting rangers (with magic akin to an eldritch knight rather
than half caster). Checked
• Encourage a play style that focuses on scouting, planning, and exploiting the enemy’s weakness,
rather than rushing headlong into the fray. This helps distinguish the ranger from other warriors.
not the weakness, but tactical bonuses
• Reincorporate ideas presented originally in the exploration rules of the 5e playtest. Also, revise the
Natural Explorer feature so it’s easier to keep track of and remember in play. checked
• Give rangers an aura that boosts allies’ awareness and advances as the ranger character levels. checked
• Maintain traditional features like favored enemy and favored terrain, but make them optional. checked
• Introduce “Wildcrafts” using a similar mechanic to warlock Invocations to encompass optional features
(e.g. animal companions, favored enemy). checked
• Accommodate both spell-less and spellcasting rangers (with magic akin to an eldritch knight rather
than half caster). Checked
• Encourage a play style that focuses on scouting, planning, and exploiting the enemy’s weakness,
rather than rushing headlong into the fray. This helps distinguish the ranger from other warriors.
not the weakness, but tactical bonuses
• Reincorporate ideas presented originally in the exploration rules of the 5e playtest. Also, revise the
Natural Explorer feature so it’s easier to keep track of and remember in play. checked
• Give rangers an aura that boosts allies’ awareness and advances as the ranger character levels. checked
• Maintain traditional features like favored enemy and favored terrain, but make them optional. checked
• Introduce “Wildcrafts” using a similar mechanic to warlock Invocations to encompass optional features
(e.g. animal companions, favored enemy). checked