1) Followers and stronghold should be optional as you explained for the knight's rewards (fighter pdf). Just allow a wildcraft as an optional replacement.
I can do that. However, it leaves the 10th level feature of the Borderlands Guard open... And really a stronghold and followers fit the Borderlands Guard thematically so well... Ditto for the Beastmaster. I suppose I could just give them those wildcrafts "for free", but that seems to be cutting corners...
2) I still think the beastmaster should not be a sub-class but should get extra wildcraft to boost her beast. I'll post them later if you want.
Initially I didn't think the beastmaster was really an archetype. Rather, it answered the question of
how the ranger does things, not
why they do them. The other 3 sub-classes clearly have a
why driving them. They also clearly fall along a spectrum of closer to civilization <----> farther from civilization.
Then after reading hearing some arguments in favor of a Beastmaster sub-class, I went back to the source material (the 1982 movie), and I realized there is a particular character type embodied there: A distinctly warrior-type who is keenly in tune with the animal world, but doesn't really use magic, someone who relates more to animals than to men. They dwell in the
extreme and
hostilewilderness, far from even the ancient elven glades or sylvan encampments where a Wildlands Warden might be found. Their driving reason for being is mediating between the world of man and beast, and navigating the sometimes blurred boundary between the two. Whereas the Wildlands Warden is about safeguarding nature in its totality, the plants & animals, the cycles of life, the streams, the ecological balance, etc.
from mankind.
3) I see you did not agree with the "sharing" of combat prowess and move... Let's make it a (magical or mundane) wildcraft. Share overwatch or scout movement for 1 minute, share "special senses" for 1 hour , once before a short rest. For those under awareness aura range. Or add it as a 11th or 17th feature...
I think it's an idea with merit. I just haven't had time to sit down and do the design work for it yet. Because it's a more involved idea that requires cross-referencing and iterating, it takes more time. Simple as that.
4) The scout 15th ability hidden byways is a way to replace teleport ? How can the scout travel so fast without knowing the place ? I think the path should be known in advance, and the party should magically travel even faster: maybe 1/4 of the time ?
Hidden Byways is meant to have a semi-mystical vibe, relying on the mythological ideas of ley lines and faerie trods. And it is meant to be a fast travel option yes, but it's also meant to be a safe travel option & to prevent your party from being tracked.
I agree that clarifying it only works to places you know of in advance would be good, and increasing how much it cuts down travel would be good too.
5) Defensive camp: just replace it by "tiny safe mansion" spell and forget about all long rest hazards completely, instead of adding very situational bonuses that are hardly worthing the cost to keep tracking of.
I agree that the feature needs further work to be more relevant. However, replicating
Leomund's tiny hut is definitely not the way I want to go! Especially because the Borderlands Guard isn't meant to have a trace of magic built into the sub-class - that would go against its theme. But also because I'm actually trying to do something that *is* different than
Leomund's tiny hut, I just haven't found the right rules for it yet.
6) I still consider druid shillelagh spell OP. Just ban it with the same kind of notice you posted for hunter's mark. Note: just indicate that the spells may be obtained by multiclassing or feats...
I don't agree with your assessment of
shillelagh being OP. In actual play I haven't seen it break anything, so my feeling is the internet arguments against
shillelagh are mostly theory craft without a basis in actual play. Care to elaborate why you consider it OP?
Otherwise it is almost completed! Good job!
Thanks! And thanks for your insights and help!