D&D 5E Classes, Subclasses, and Object Oriented Programming

Wizards use magic spells. Clerics use magic spells. Both affected by Dispel Magic.
Assume WotC wants Psion powers to be affected the same way (psion/magic transparency.) Thus - Psions use magic spells. Whatever they call them. They're spellcasters that use mind-magic, not spellbooks or prayers.

Wizards use Arcane Spells. Clerics use Divine Spells. If this basic definition split exists in 5e, and the subclasses assume the split (i.e. Warlocks and Sorcerers use Arcane Spells) then I think it's reasonable to request that Psions use Psionic Spells. If Psionic effects aren't dissimilar enough from Arcane effects, rebuild them until they are.

Wizards use Spellbooks. Warlocks use Pacts. Sorcerers use Bloodlines. This is, to me, a separate argument from the previous statement - the ultimate origin of your powers is not, by game necessity, the same thing as the Power Source under the rules. I would be OK with this. Some in this thread are not.

So, IF arcane / divine is a thing in 5e, then I vote for arcane / divine / psionic. Even though they're all still magic.
 

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Go read all the flavor text for D&D sorcerers. It says they're born that way. It says it may be related to dragon's being in their ancestry.




What's with this weird tactic that people are starting to use...that I am forcing you to have my opinion by stating my own opinion? Can we stop that please. If you don't know my motives, ask. Stop assuming my motives...particularly stop assuming nefarious motives when you have no evidence of that.

Again, I said it was mushy. I also said some things about genetics being different than just being "born a certain way." Things that Kamikaze Midget pretty much summed up much more succinctly and eloquently after.

Please don't get defensive. Obviously you're not forcing me to do anything. You're just trying to convince me of your argument. Great. Do that, but don't tell me I didn't read clearly enough or understand what you were saying, and that if I did I'd realize my opinion is wrong. I already came on board with most of your arguments about psion mechanics being suitable within the mage class; stop assuming I'm thinking the worst of your motives, I just happened to disagree with you more strongly this time and maybe my language reflected that.
 
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I thought that became the standard rule.
Nope.

Also, it would have been a standard rule only in 3e. So, while you may ignore "tradition" the game should not if they are trying to recapture a specific feeling of how something is supposed to work.

"Because" isn't a reason at all. And, I am trying to figure out if it's just tradition, or something else. If it's purely tradition, then I am not sure why it's risen to this level of importance with some people.
Well, no that's not what I'm saying or asking.

You seem to be saying that "because" or "tradition" aren't good enough reasons. But then ignoring anything I put AFTER the "because" in a sentence and saying "you said because, that make's this argument invalid." Which is what I'm saying is fairly arbitrary.

Also, you obviously don't see the value or distinction in the split, I get that I really do. I honestly would agree with you about the quality of the class. I don't like psions. Haven't since a single player wildly abused the class and nearly broke my game years ago. However, based on everything I have learned about psionics it is different and thus I can make this argument without even liking the class or power type.

A lot have already been given, but much of it comes down to streamlining,
Oh, how does it streamline? Remember you can't use classes or subclasses.

and fewer sources of magic means you don't need to run concurrent by separate rules for two different sources when there is already tons of overlap between the two. That's not arbitrary.
So, the purpose is to streamline. Okay, why not ONE type of magic, or not specifying at all. Magic just is magic in our world after all. All magic (in our real myths) comes from the gods/nature/spirits, or from demons/the soul/blood. That could be our baseline. As @KM says that would make ALL casters divine classes, which I'm okay with. But then you still have a problem as psionics isn't divine magic.. but I'll get back to that.

I think you should split it when you have a clear distinction. Divine vs. Non-Divine is a clear distinction. I'm not seeing the distinction between the amorphous arcane and the equally amorphous psionic. I keep asking, but it so far seems to come down to tradition and what the best defenders of the split admit to be a fine and vague difference that's hard to explain.
So is psionic (not magic) vs. magic. One is spell-like and the other is spells. One works in an antimagic field, one does not. One can be dispelled, detected and otherwise countered as magic. One cannot.
That has nothing to do with tradition or "because" of how the effect works. It does semi come down to those things when you think why they are spell-like abilities but I'm not going into that.

We've been through this. It IS the definition. Unless you can explain another one.
In a debate are we really supposed to do the other person's job for them?

Well, I guess I can anyway:

Divine magic is magic from a divine source. Typically that means a deity, or other supernatural spirit capable of granting divine spells. (Notice no mention to intermediary acting on behalf of a deity.)

But I'll do two better and define arcane and psionics.

Arcane magic is magic from an arcane source. Typically this magic comes from years of training and is gained through knowledge of arcane power through magical sigils (spellbooks), innate magical power (bloodlines), or deals with powerful beings (pacts).

Psionics is spell-like abilities from a mental source. Typically it manifests as "mind-powers" which cannot be counted as spells and are NOT magic.

This is yet another "It's different because!" and "It's tradition".
Neither an argument nor telling me how I am wrong, just saying that I am. (As per bogmad's comments.)

That was already explained above, and inherent in "intermediary". I don't think anyone has trouble with druids being divine, with nature as the intermediary between deities and the world.
Yeah, you might be right in some settings but are VERY wrong in others.

Even in 3e (which seems to be the edition you are most familiar with?) has druids not responsible to a deity as clerics are. They draw magic from nature itself. Rangers are the same, I believe.
Paladins are arguably from gods, but they fall based on their ethos and not the word of their god so I don't know.

Clerics would mostly fall into this, except for domain clerics who get their power from the cosmos even if gods weren't there - as long as there is divine magic out there.

Fiend-worshipers.. as you may guess.. don't work for gods. Heck, the only fiends capable of granting spells are almost at god level themselves. Asmodeus and Orcus have teeter-tottered over that edge a few times.

And that all assumes 3e. Now onto 4e where druids (and others, granted) got a primal source. I'm definitely no 4e expert - is a primal source a god (or intermediary)?

If Sorcerers obtain their source of power from an inherent genetic ability to spontaneously cast spells, WHY is that different from Psions? See if you can answer that question without saying "Because it's different", or "Because past editions said so". What's the REASON it's different?
A. I agreed with you that sorcerers should be psionic in such a case.
B. [MENTION=6695559]bogmad[/MENTION] has covered this, twice. (Granted once was after this post but still.)
C. You aren't making the argument that sorcerers should be different are you? I mean you are, but I don't think you mean to be.

Because they're really just sorcerers. IE, they are spontaneous casters rather than studied ones.
Here is something I'm not exactly clear on. My knowledge of DnD is 3e and on, with minor scatterings of early bits pieced in as I've been explained. Especially on the case of psionics.

But the "spontaneous" wizard aspect of sorcerers only seems to apply to the 3e (3.0 and 3.5) version. Even Pathfinder has a better distinction than this. 4e certainly does too.

Tovec said:
Why aren't psions really just wizards?
The same reason wizards aren't clerics.
Nope. Clerics use deity-magic, and don't memorize spells from books.
Success! Psions use mind-"magic", and don't memorize spells from books.
Told you I could crack it if you answered the bold question.

Arcane /= divine because divine is sourced to deities and arcane is not. That IS a difference. It's not a "because" answer, and it's not a "tradition" answer, it's an actual reason.
Everything you are saying here I can say of Psionics =/= magic (or psionics =/= divine OR arcane). See..

Psionics =/= arcane and divine, because psionics is sourced to the mind (and is not technically magic) and divine and arcane are not. That IS a difference. It's not a "because" answer, and it's not a "tradition" answer, it's an actual reason.

Except, I'm just guessing mind, that you are going to say that isn't good enough. And I get that it isn't .. FOR YOU.. but everyone who likes and uses psionics finds it a great distinction.

Just because you don't understand something doesn't mean it shouldn't exist. [sarcasm]*inserts clip of Bill O talking about the tides*[/sarcasm]

The question is, why are psions not sorcerers? Discard wizards - wizards are not spontaneous casters. So, why are they not sorcerers?
This question only applies to the 3e versions of wizard, sorcerer, and psion. Only to those conditions. Since 5e isn't I can't answer that. Also, I like @SW's answer for this "If Psionic effects aren't dissimilar enough from Arcane effects, rebuild them until they are."
 

Please don't get defensive. Obviously you're not forcing me to do anything.

No, sorry, calling baloney on this. You said, "But why the need to force me to say that they are as well?" You followed that up with, "Am I not allowed to now [express my opinion]?" Don't now claim I'm getting defensive as you pretend you didn't just tell me I was forcing you to say something and denying your right to have an opinion. If it's obvious I am not doing that, then don't make the accusation. I am damn well going to respond defensively when you make that accusation.

You're just trying to convince me of your argument. Great. Do that,

Good, glad we agree. So cut the crap on claiming I am forcing you to have my opinion and denying your right to speak that opinion.

but don't tell me I didn't read clearly enough or understand what you were saying,

I didn't say either of those things, and you didn't quote anything like either of those things. Nor would either of those things be me telling you that you must have my opinion and that you can't speak your own opinion.

stop assuming I'm thinking the worst of your motives,


Wait wait wait. I was not assuming anything. You SAID you assumed the worst from my motives! You said I was forcing you to have my opinion and denying your right to speak your opinion. That's not me assuming anything - you said outright I had bad motives when you said that about me...and it was completely false. And your defense of those things doesn't even have a tangential relationship to the accusations you made, even if your defense were true (and it wasn't true either). You even agree now I was not trying to force you to do anything...right after you made that claim. So don't talk to me about how I am making some false assumptions about you - you admitted it.

I just happened to disagree with you more strongly this time and maybe my language reflected that.

Yeah, because disagreeing with someone is the same as telling them they're forcing you to do things and denying your right to speak. Come on Bogmad. You want to have an honest discussion, or what?
 


Having spent the day fighting with C++, this is all i see now, and will not get anymore work done today....

//Rogue.h
#include "Classes.h"
#include "subclasses.h"
#include "Combat.h"
#include "Skills.h"
#include <ostream>

class Rogue{
Public:
Combat::bonus_damage sneak_attack(int Level, bool isAdvantage);
Skills::Bonus_skill_roll Expertise(int Level, bool forDex=true, bool forCha=false, bool forInt=false);

Private:
Class::HitDie _hitdice;;
Class::HP _lvl1;
Class:HP _perLvl;
std::vector<Item::Prof> _weaponProf;
std::vector<Item::Prof> _ArmorProf;
std::vector<Item::Prof> _otherProf;
}
 

Nope.

Also, it would have been a standard rule only in 3e.

I think you're wrong, two others in this thread have said you're wrong, so I checked the d20 SRD. And yup, you're wrong. That's how 3e stands as standard now. At some point earlier it was different, but eventually the standard became that psionics had that connection to magic.

So, while you may ignore "tradition" the game should not if they are trying to recapture a specific feeling of how something is supposed to work.

It's no longer even clear what the tradition is, given it was sometimes considered magic and sometimes not. And as I said, the original tradition had it intermingled with Deryni magic repeatedly, which was also considered magic. So, it doesn't seem to me the tradition is clearly "psionics isn't magic". It seems like sometimes it was, sometimes it was not, and nobody really knew what it was.

A. I agreed with you that sorcerers should be psionic in such a case.
{I moved this part up in the conversation for relevance}

OK, so we've established that tradition on this sort of topic isn't very persuasive, since you're fine to break with tradition on this sort of thing when it comes to one previously arcane class.

SO, we can discard with the "It's tradition" argument. We're left with "What are the persuasive reasons to have these three sources of power?"

So, the purpose is to streamline. Okay, why not ONE type of magic, or not specifying at all. Magic just is magic in our world after all. All magic (in our real myths) comes from the gods/nature/spirits, or from demons/the soul/blood. That could be our baseline. As @KM says that would make ALL casters divine classes, which I'm okay with. But then you still have a problem as psionics isn't divine magic.. but I'll get back to that.

I'd be OK with one type of magic. But the two-types IS a well defined tradition. Even in fantasy tropes, two types of magic is a well-known thing in fantasy settings. Three, however, is not.

So is psionic (not magic) vs. magic. One is spell-like and the other is spells.

Spells are by definition spell-like. I see no difference here.

One works in an antimagic field, one does not.

So we're defining an entire type of magic based on the effects a couple other spells have on them? Wouldn't it make MUCH more sense to simply put that in the spells we're talking about?

One can be dispelled, detected and otherwise countered as magic. One cannot.

Well, in some editions, and not in others, but again this is so few spells it would be much more efficient to put it in the spell descriptions rather than justify an entire class structure and source of magic because of a few spells.

That has nothing to do with tradition or "because" of how the effect works. It does semi come down to those things when you think why they are spell-like abilities but I'm not going into that.

Those you just named are purely tradition. Why can't you detect psionics with detect magic in some editions and not others? Because they were different. Why were they different? Because the books said so - no real reason beyond simply the books stating you cannot detect psionics with detect magic, unless you could, depending on the edition. None of that is a reason why they are different, it was simply a (weak) tradition stating they were.

Arcane magic is magic from an arcane source.

I know what a divine source means, it's right there in the meaning of the word "divine". I do not know what an "arcane" source means. It's not there in the definition of the word "arcane". Arcane just means "understood by few; mysterious or secret.". That's it. That's not specifying what the source is, in fact it's saying "mysterious source". So I'll ask again, what is the "arcane" source, and given it's just a mysterious source, why can't that be the same source for psionics?

Typically this magic comes from years of training and is gained through knowledge of arcane power through magical sigils (spellbooks), innate magical power (bloodlines), or deals with powerful beings (pacts).

Psionics is spell-like abilities from a mental source. Typically it manifests as "mind-powers" which cannot be counted as spells and are NOT magic.

I've already dealt with the "not magic" part (some editions it's magic, some not. Some traditions it's magic, some not).

Sorcerers don't study, but wizards do, and both are considered arcane. Innate magic power is the same as psionics, which are also innate powers in all editions of the game. Sorcerers are specifically spontaneous casters with the innate power to use magic by force of their willpower. How is that different from mindpower? What is willpower, if it's not mindpower? Willpower just means, "the faculty by which a person decides on and initiates action." How is that different from mindpower, which is, "the element of a person that enables them to be aware of the world and their experiences, to think, and to feel; the faculty of consciousness and thought." Those are pretty darn close to synonyms.

And if sorcerers are close enough to psionics to be basically the same, then the tradition argument goes out the window because tradition is already clearly on the side of sorcerers being arcane magic. So then the argument comes down to "Arcane magic is non-divine studied magic, and Psionics is non-divine and non-studied magic". Which I will grant you is a distinction, but it seems a pretty silly one. It means a studied psionics class would need to be arcane, and a studied divine class would need yet a fourth source of magic (divine non-spontaneous), and the silliness of this distinction for sources of magic becomes more stark. Whether or not you study a magic should have no baring on where that magic is sourced to.


Even in 3e (which seems to be the edition you are most familiar with?)

I've played all editions except 2e. My most recent continual edition prior to the 5e playtest was 4e. So no. I am not mentioning 4e because, due to the structure of 4e, EVERYTHING could essentially have it's own source of power because there was no real unified system for siloing classes along these lines. Instead it had roles, which could include a fighter or a divine magic user or a skills-focused class or an arcane magic class or even a psionic-using class, and it all depended on their powers uses, rather than the sources of that power.

So, in sum, turning to 4e for guidance on this topic isn't useful in my opinion. Not that it wasn't a fine system, it just offers no real direction on a topic like this because it didn't really structure things based on sources anyway. You could have had a class with anti-power or smell-power for all they cared, and it would have worked just as well as any other source of power as the sources were fairly meaningless.

And in 1e, Psionics was a tacked-on system in the back of the book that extremely few used as a player, because the odds your character could even have psionics was extremely small, and most DMs simply dismissed it out of hand as superfluous stuff for most games. And it didn't even exist in OD&D, or Basic/Expert/Etc.

You aren't making the argument that sorcerers should be different are you? I mean you are, but I don't think you mean to be.

I am saying they're functionally the same as psionics, but that's proof psionics isn't really different from arcane, they're just different from STUDIED arcane, which as I explained earlier in this post is a pretty silly distinction to base a source of power on.

Success! Psions use mind-"magic", and don't memorize spells from books.

As I explained earlier, "mind-magic" is the same as "willpower magic". So you're trying to distinguish the sources of power based on whether or not it's innate power or studied. Which, as previously demonstrated, is silly and leads to ever more silliness as you draw it out to it's logical conclusion.

Psionics =/= arcane and divine, because psionics is sourced to the mind (and is not technically magic) and divine and arcane are not.

Except arcane or divine ARE sourced to the mind. There was a studied form of divine caster in a couple of editions, are they now their own power source? Sorcerer is of the mind, is that it's own power source too, or psionic, in which case why are we splitting psionics from arcane again other than this silly "did you study it?" distinction?


Just because you don't understand something doesn't mean it shouldn't exist. [sarcasm]*inserts clip of Bill O talking about the tides*[/sarcasm]

I am trying to drill down on the reasoning behind the distinction and importance for people. I get "It's tradition", but so far the rest seems to, at best, come down to "It's not studied magic, which means anyone who doesn't study their magic should also be using psionics, except when they shouldn't, maybe. Oh and there are three spells that don't interact the same with it, sometimes, maybe."
 
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I said
"but don't tell me I didn't read clearly enough or understand what you were saying"

You said:
"
I didn't say either of those things, and you didn't quote anything like either of those things. Nor would either of those things be me telling you that you must have my opinion and that you can't speak your own opinion.

You said:
Go read all the flavor text for D&D sorcerers.
That's what I meant by "don't tell me I didn't read clearly." I.E. That I didn't read the text for sorcerers clearly enough.

By "I didn't understand what you were saying" I was referring to your assertion that "born that way" equals "genetics". I understood what you were saying, just didn't agree with it, and I told you why with my ramblings about DNA and fantasy. Which Kamikaze Midget said better than I.

By your "forcing" me to think a certain way I was just referring to the fact that you gave me your argument, but never considered the position that we could both have it our way. Sorry if I took your refusal to acknowledge the possible validity of my point of view as the implication that yours was the only right one, and that to be right I would be "forced" to agree with you.
I want to be "true" and your telling me I'm not, repeatedly. I'm wrong about a lot of things, possibly about how and why I'm keep responding to this, but I don't think I can't be "true" about my opinions on psions and sorcerers.

Look. All the stuff I said apologizing about my "strong language" was me backing off and trying not make it personal. Can we drop it?
 

Is there much non-D&D literature where magic in a world comes from such a wide range of sources?

Tales of Maj'Eyal?

On the topic of arcane/divine/psionic:

we have a class Supernatural
-creates supernatural effects

under that we have subclasses:
Arcane
- powers used by wizards/sorcerers
Divine
- powers used by priests
Psionics
- powers used by psions

Am I parsing the OP's ideas right?
Problem solved?
 

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