green slime said:
I can understand your position. I just can't see it coming up that often, that the mooks are soooo easily sliceable, and all so crowded together, while the BBEG is also just standing around waiting to get hammered. Even with reach.
I have seen it come up a couple times with PCs fighting a big nasty very strong creature with Reach -- the kind that can take down a healthy PC with 2-3 hits, or wounded PCs who have waded through the mooks with ~1 - ~1 1/2 hits (depending on the luck of the damage roll). Those are so non-rare that they are a staple of the game IME.
And don't the wounded PCs often bunch up to overwhelm that last big enemy still standing?
Again, the bottom line for me is that provoking AoOs are something to be encouraged in my book. It makes the game more exciting to see players taking measured risks.
The downside with this corner case is it is a random factor that turns a "Oops! I guess I just got myself killed. Thems the breaks." into a "Holy crap! I just killed my own PC and 2 of my friends' PCs as well. Uh, sorry?"
My personal opinion is that kind of very wide variance goes against the basic point of the kind of hit point mechanics and hit point scaling. If this is "realistic" then it is the kind of realism that the designers have purposefully avoided time and time again.
Now I do hear on these boards occasionally from people who say they almost never see AoOs, so I suppose this corner case is too outlandish from their POV. IMO it is a pity that they have been trained into such restricted tactics.
Now obviously by the RAW, the AoO + Cleave is a huge reason to be careful around any BBEG melee monster. By the RAW. But is the game
actually more fun for such timidity?
You know my opinion.