KarinsDad said:How exactly do you stab through him with a mace?
Now you are having trouble with cleave itself, not with aoo + cleave.
KarinsDad said:How exactly do you stab through him with a mace?
Scion said:now we are pretending things? I think I see why it does not make sense to you then
I'll just pretend that you let your guard down in a number of ways and get a full spectrum of aoo's on you then. Why not?
KarinsDad said:How exactly do you stab through him with a mace?
Or grab his arm with a shield in one hand and a sword in the other?
Or stab through his plate armor?
And why doesn't your opponent get time to step back while you are playing Errol Flynn here?
The point is that it is a nonsensical side effect of AoOs and it wasn't fixed and people are trying to come up with extreme cinematic attempts to justify a bad rule.
Why bother? Just fix it.
KarinsDad said:Precisely.
It is exactly like this.
Why should person A let down his guard because person B imagines that he does?
Why should person A let down his guard because person B kills person C?
No difference.
Philip said:AoO are not deliberate.
A single extra melee attack per round that a combatant can make when an opponent within reach takes an action that provokes attacks of opportunity. Cover prevents attacks of opportunity.
Sometimes a combatant in a melee lets her guard down. In this case, combatants near her can take advantage of her lapse in defense to attack her for free. These free attacks are called attacks of opportunity.
Making an Attack of Opportunity: An attack of opportunity is a single melee attack, and you can only make one per round. You don’t have to make an attack of opportunity if you don’t want to.
An experienced character gets additional regular melee attacks (by using the full attack action), but at a lower attack bonus. You make your attack of opportunity, however, at your normal attack bonus—even if you’ve already attacked in the round.
An attack of opportunity “interrupts” the normal flow of actions in the round. If an attack of opportunity is provoked, immediately resolve the attack of opportunity, then continue with the next character’s turn (or complete the current turn, if the attack of opportunity was provoked in the midst of a character’s turn).
Combat Reflexes and Additional Attacks of Opportunity: If you have the Combat Reflexes feat you can add your Dexterity modifier to the number of attacks of opportunity you can make in a round. This feat does not let you make more than one attack for a given opportunity, but if the same opponent provokes two attacks of opportunity from you, you could make two separate attacks of opportunity (since each one represents a different opportunity). Moving out of more than one square threatened by the same opponent in the same round doesn’t count as more than one opportunity for that opponent. All these attacks are at your full normal attack bonus.
Benefit: If you deal a creature enough damage to make it drop (typically by dropping it to below 0 hit points or killing it), you get an immediate, extra melee attack against another creature within reach. You cannot take a 5-foot step before making this extra attack. The extra attack is with the same weapon and at the same bonus as the attack that dropped the previous creature. You can use this ability once per round.
atom crash said:Ok, so Cleave gives you an extra melee attack, but an attack of opportunity only allows you one melee attack. By a strict reading of the rules, Cleave won't give you an extra melee attack during an attack of opportunity because you only get one attack during an attack of opportunity. Combat Reflexes is the only exception that gives you more attacks of opportunity, but even Combat Reflexes doesn't give you more than one attack for a given opportunity.