Remathilis
Legend
Heya WotC!
I got two issues with the classes as is. They're minor, and shouldn't take more than a few minutes to fix.
Cleric and Deity
I can't see, for the life of me, why "deity" is better than domains. Effectively, they're the same thing (a few minor powers and a list of spells) yet choosing a "deity" seems more intrusive. The big concern I have it mapping all the archetypes to existing deities, and that it assumes "Gods" exist and that a cleric has to worship one (something Basic D&D, Ravenloft, Eberron, Dark Sun, and those who do not use/want deities but still want clerics know isn't always so). Really, its a simple matter of renaming the domains Sun, Healing, War, Trickery, and then adding a few more (Death, Fire, Ocean, Moon, Earth, Law, etc).
Rogues and Sneak Attack
Right now, SA is equal to a fighter ability to do damage, but a rogue has to go through an extra step to make it work. I debated how to fix this. I don't want rogue's doing MEGADAMAGE but I think rogues should get a reward for setting up as SA. Then it hit me: Essentials "Thief" fixed this already.
A Rogue can take SA as a maneuver as written, but it should ONLY work when flanking a foe (or when there are overwhelming odds in his favor). Then, there should be another (free?) maneuver called "Backstab" It only works when you have surprise, but it either adds additional dice or raises to the next highest die.
OS players can take just Backstab to recreate that "1 big blow" feel of yore, and newer players can add SA to recreate that DPS feel of 3e/4e rogues.
Rogue and HD
While we're at it, raise a rogue to d8 HD. He's apparently supposed to be in melee like a cleric, so there is no point giving him the "wizard" HD anymore. It fits the agile combatant to be a bit more resilient.
I got two issues with the classes as is. They're minor, and shouldn't take more than a few minutes to fix.
Cleric and Deity
I can't see, for the life of me, why "deity" is better than domains. Effectively, they're the same thing (a few minor powers and a list of spells) yet choosing a "deity" seems more intrusive. The big concern I have it mapping all the archetypes to existing deities, and that it assumes "Gods" exist and that a cleric has to worship one (something Basic D&D, Ravenloft, Eberron, Dark Sun, and those who do not use/want deities but still want clerics know isn't always so). Really, its a simple matter of renaming the domains Sun, Healing, War, Trickery, and then adding a few more (Death, Fire, Ocean, Moon, Earth, Law, etc).
Rogues and Sneak Attack
Right now, SA is equal to a fighter ability to do damage, but a rogue has to go through an extra step to make it work. I debated how to fix this. I don't want rogue's doing MEGADAMAGE but I think rogues should get a reward for setting up as SA. Then it hit me: Essentials "Thief" fixed this already.
A Rogue can take SA as a maneuver as written, but it should ONLY work when flanking a foe (or when there are overwhelming odds in his favor). Then, there should be another (free?) maneuver called "Backstab" It only works when you have surprise, but it either adds additional dice or raises to the next highest die.
OS players can take just Backstab to recreate that "1 big blow" feel of yore, and newer players can add SA to recreate that DPS feel of 3e/4e rogues.
Rogue and HD
While we're at it, raise a rogue to d8 HD. He's apparently supposed to be in melee like a cleric, so there is no point giving him the "wizard" HD anymore. It fits the agile combatant to be a bit more resilient.