Colmarr
First Post
My battle cleric does just fine as the party face so far (notwithstanding that he's starting to fall behind the Hard DCs at level 13).
He's not "CharOp" at healing, dishing out damage, or diplomancying people, but he carries his weight in all three areas.
[sblock]====== Created Using Wizards of the Coast D&D Character Builder ======
Pieter Grimm, level 13
Human, Cleric, Battle Chaplain
Build: Battle Cleric
Background: Cormyr (General) (Cormyr (General) Benefit)
FINAL ABILITY SCORES
Str 21, Con 13, Dex 15, Int 9, Wis 15, Cha 15.
STARTING ABILITY SCORES
Str 16, Con 12, Dex 13, Int 8, Wis 14, Cha 13.
AC: 31 Fort: 25 Reflex: 24 Will: 25
HP: 95 Surges: 8 Surge Value: 23
TRAINED SKILLS
Insight +15, Religion +10, History +10, Diplomacy +16, Heal +16, Athletics +16
UNTRAINED SKILLS
Acrobatics +8, Arcana +5, Bluff +8, Dungeoneering +8, Endurance +5, Intimidate +8, Nature +8, Perception +8, Stealth +6, Streetwise +8, Thievery +6
FEATS
Cleric: Ritual Caster
Human: Weapon Proficiency (Bastard sword)
Level 1: Shield Proficiency (Light) (retrained to Armor Proficiency (Scale) at Level 11)
Level 2: Skill Focus (Diplomacy)
Level 4: Toughness
Level 6: Battle Awareness
Level 8: Battle Healer
Level 10: Greater Divine Fortune
Level 11: Heavy Blade Opportunity
Level 12: Armor Specialization (Scale)
POWERS
Bonus At-Will Power: Sacred Flame
Channel Divinity: Turn Undead
Cleric at-will 1: Priest's Shield
Cleric at-will 1: Righteous Brand
Cleric encounter 1: Healing Strike
Cleric daily 1: Beacon of Hope (retrained to Curse of Misfortune at Level 9)
Cleric utility 2: Shield of Faith
Cleric encounter 3: Split the Sky
Cleric daily 5: Consecrated Ground
Cleric utility 6: Bastion of Health
Cleric encounter 7: Strike of Judgment
Cleric daily 9: Divine Power
Cleric utility 10: Mass Cure Light Wounds
Cleric encounter 13: Inspiring Strike (replaces Healing Strike)
ITEMS
Ritual Book, Symbol of the Holy Nimbus +2, Potion of Healing (heroic tier), Jade Macetail (heroic tier), Agile Finemail +2, Phylactery of Action (heroic tier), Potion of Resistance (heroic tier), Javelin (3), Adventurer's Kit, Everburning Torch, Alchemical Reagents (Arcana) (10), Cloak of the Chirurgeon +3, Stormbringer, Forgemaster's Gloves (heroic tier), Black Iron Wyvernscale Armor +3, Circlet of Mental Onslaught (paragon tier), Potion of Vitality (paragon tier), Heavy Shield, Sanctified Incense (Religion) (760), Residuum (Any) (168), Choker of Eloquence +3, Dynamic Belt (heroic tier)
RITUALS
Gentle Repose, Magic Mouth, Brew Potion, Battlefield Elocution, Hand of Fate, Enchant Magic Item, Magic Circle
====== Copy to Clipboard and Press the Import Button on the Summary Tab ======[/sblock]
He's not "CharOp" at healing, dishing out damage, or diplomancying people, but he carries his weight in all three areas.
[sblock]====== Created Using Wizards of the Coast D&D Character Builder ======
Pieter Grimm, level 13
Human, Cleric, Battle Chaplain
Build: Battle Cleric
Background: Cormyr (General) (Cormyr (General) Benefit)
FINAL ABILITY SCORES
Str 21, Con 13, Dex 15, Int 9, Wis 15, Cha 15.
STARTING ABILITY SCORES
Str 16, Con 12, Dex 13, Int 8, Wis 14, Cha 13.
AC: 31 Fort: 25 Reflex: 24 Will: 25
HP: 95 Surges: 8 Surge Value: 23
TRAINED SKILLS
Insight +15, Religion +10, History +10, Diplomacy +16, Heal +16, Athletics +16
UNTRAINED SKILLS
Acrobatics +8, Arcana +5, Bluff +8, Dungeoneering +8, Endurance +5, Intimidate +8, Nature +8, Perception +8, Stealth +6, Streetwise +8, Thievery +6
FEATS
Cleric: Ritual Caster
Human: Weapon Proficiency (Bastard sword)
Level 1: Shield Proficiency (Light) (retrained to Armor Proficiency (Scale) at Level 11)
Level 2: Skill Focus (Diplomacy)
Level 4: Toughness
Level 6: Battle Awareness
Level 8: Battle Healer
Level 10: Greater Divine Fortune
Level 11: Heavy Blade Opportunity
Level 12: Armor Specialization (Scale)
POWERS
Bonus At-Will Power: Sacred Flame
Channel Divinity: Turn Undead
Cleric at-will 1: Priest's Shield
Cleric at-will 1: Righteous Brand
Cleric encounter 1: Healing Strike
Cleric daily 1: Beacon of Hope (retrained to Curse of Misfortune at Level 9)
Cleric utility 2: Shield of Faith
Cleric encounter 3: Split the Sky
Cleric daily 5: Consecrated Ground
Cleric utility 6: Bastion of Health
Cleric encounter 7: Strike of Judgment
Cleric daily 9: Divine Power
Cleric utility 10: Mass Cure Light Wounds
Cleric encounter 13: Inspiring Strike (replaces Healing Strike)
ITEMS
Ritual Book, Symbol of the Holy Nimbus +2, Potion of Healing (heroic tier), Jade Macetail (heroic tier), Agile Finemail +2, Phylactery of Action (heroic tier), Potion of Resistance (heroic tier), Javelin (3), Adventurer's Kit, Everburning Torch, Alchemical Reagents (Arcana) (10), Cloak of the Chirurgeon +3, Stormbringer, Forgemaster's Gloves (heroic tier), Black Iron Wyvernscale Armor +3, Circlet of Mental Onslaught (paragon tier), Potion of Vitality (paragon tier), Heavy Shield, Sanctified Incense (Religion) (760), Residuum (Any) (168), Choker of Eloquence +3, Dynamic Belt (heroic tier)
RITUALS
Gentle Repose, Magic Mouth, Brew Potion, Battlefield Elocution, Hand of Fate, Enchant Magic Item, Magic Circle
====== Copy to Clipboard and Press the Import Button on the Summary Tab ======[/sblock]