UngeheuerLich
Legend
Holy warrior and healer.
Only holy warrior: Paladin
Only Healer: Priest of a peaceful God or Goddess
Only holy warrior: Paladin
Only Healer: Priest of a peaceful God or Goddess
Thank you! Once the Divine Band Aid is out of the character roster, maybe we can get healing to no longer be safe, efficient or commonplace.Cleric should be theme, not class
Then, you can be a holy fighter, a religious rogue or a divine caster.
I am not a fan of 2e, but 2e did clerics best.
With 3E, and definitely with 4E, I didn't feel like I could do the same level of customization of my clerics to make them feel very different. My priests in my homebrew 2E game might as well have each been a different subclass, once you got down to weapon choices, spells, and armor permitted. And I liked the idea of doing that.
In 3e, the above would be variant spell lists from the DMG (which mentions deity specific lists) and UA style class variants (which were an idea mentioned in the core 3e PHBs and DMG (both books even provided examples of customization albeit not for the cleric).
I never had much of a problem with 3e. I used the OA Shaman, and a few third party classes (mostly Green Ronin) as extra classes. Everything else was DMG variant spell lists, Cityscape web enhancement urban/skill swaps (which I, basically, did from day one), bonus feats instead of spells (similar to the method in Complete Champion for Paladins and Rangers) and several Unearthed Arcana variants (which along with the examples in the PHB and DMG served as guidelines, but I was using the PHB and DMG as examples back in 3e).Problem is, balance always seemed to be wound a little tighter in 3E and 4E, so altering TOO many powers from the clerics seemed to be too much of a headache to balance in play.
Mix with that players who would accept a custom priest in a heartbeat, but strangely disliked playing anything that wasn't with the core official stamp.