billd91
Not your screen monkey (he/him) 🇺🇦🇵🇸🏳️⚧️
likuidice said:the spont casting isnt too huge an ability, i only have so many spell slots, and they're usually used for buff spells.with a smattering of non combat type things (mind raid, speak with dead, commune, etc) if i burn slots on domain casting, i lose some of my buffs.
I doubt that being able to spontaneously cast from the domain list would be much of a campaign breaker for all domains. That's largely what a healing domain caster can do anyway, at least for lower level spells.
But since there are some domains that do seem to be set up to allow the cleric to have that one oddball spell in his repertoire for limited casting, I can see why some domains might not be suitable for it (especially that Trickery domain with Time Stop sitting there). At least not for swapping out a general spell for a domain spell slot. If this were limited to allowing you to spontaneously cast from any of your 3 domains using your single domain spell slot per level, then I don't think there'd be a compelling argument against it. The spell selection is still quite limited.
Looking at the PrC, it doesn't seem that out of whack. Adding wisdom bonus to melee rolls could be a bit sticky since the cleric is going to be investing like crazy in his wisdom but, since fighters invest majorly in strength and have a better BAB anyway, I don't see that as a major problem. The wisdom bonus does replace the strength bonus, right? If it adds to the strength bonus, that's a problem. It should be one or the other.
Strength also still governs damage, right? If not, that's another potential problem. Usually stat-swapping for melee combat only affects attack rolls and not damage (see Weapon Finesse for an example).
As far as the rest of the stuff the character does, 3.5 has made some significant fixes. Tenser's Transformation has been overhauled so that this character build is not such a problem. It won't stack with Divine Power with respect to BAB increases (like it does in 3.0) and with no temporary dice full of hit points (though it now does include a modest Con bonus). Note also that the strength bonuses for Divine Power and Tenser's Transformation do not stack even in 3.0 since they're both listed as enhancement bonuses.
Note also that the character's Tenser's Transformation buff must be the last buff made until it wears off since it prevents any and all casting while in effect. No curative spells allowed. The DM should rigorously enforce that.
And the character is, essentially, on an attacking rampage. It says in the SRD that the character attacks his opponents if he can, bare-handed if necessary. I would interpret that to mean that every round must include some kind of attack, whether a standard attack or full attack. So, no double moves. No withdrawing. No aiding another. No quaffing of potions. Shoot or swing are your choices. The DM should enforce that too.