Sir Brennen
Legend
Yah! Another chance to pimp my own Turn Undead variant. It's another damage based version with some added options. I decided on something like this for all of the reasons stated above.
One other thing about the current version is it can make the party waste resouces. If they're all buffed with spells, potions, etc. then have to chase down the undead that were turned, their buffs may run out before they encounter their opponents again. This is especially true of more powerful, intelligent undead, that would probably wait until spell effects have probably expired before returning to attack (now with a little better idea of the party's abilities as well.)
Plus, it just doesn't work like any other d20 mechanic. It's a little subsystem of it's own, about the equivalant of having every class used 3E skills except the rogue, and have them still use 2E Hide and Move Silently percentages.
One other thing about the current version is it can make the party waste resouces. If they're all buffed with spells, potions, etc. then have to chase down the undead that were turned, their buffs may run out before they encounter their opponents again. This is especially true of more powerful, intelligent undead, that would probably wait until spell effects have probably expired before returning to attack (now with a little better idea of the party's abilities as well.)
Plus, it just doesn't work like any other d20 mechanic. It's a little subsystem of it's own, about the equivalant of having every class used 3E skills except the rogue, and have them still use 2E Hide and Move Silently percentages.