Cap'n Kobold
Hero
There is always the option of Favoured Souls in many games.
What do you think the religious orders of knighthood of mediaeval times were concerned with?
Pretty much, because the game system is pretty much the only way to describe how magic works in the game system. It also defines what the base is for the character class, and in this case it doesn't involve those things that rely on charisma for the most part, it relies on wisdom.
However, if the stat was changed to charisma it would make a lot less sense for me, because of the lore of the game and the characters I have seen in-game who, as I mentioned were for the most part not especially charismatic.
That's all wonderful, except that's not what the D&D Cleric was based on.
<snip>
To the extent that it was based on outside sources, it was based on genre films and myths of warrior-priests.
I don't follow this. How are genre films and myths of warrior-priests, and popular culture images of knights of the round table, different from the picture presented by St Bernard? They're not - they all emphasis crusading warriors who are ready to kill, and to die, for their ideals. And who, in virtue of this, are exemplars for everyone else.D&D has never been very concerned with historical accuracy. The popular vision of fighting knights of medieval times in popular culture is probably about as accurate D&D vision of monks.
<snip>
The knight referenced in a book published in the 70s is based on knights of popular culture such as the knights of the round table, not St Bernard's tract. Clerics were very specifically called out (in 2nd Ed) as being fighters second only to actual fighters.
If a character has been chosen for a higher calling, and is an unwilling conduit, then what does intuition, or an intuitive sense of a deity's wishes, have to do with it?In the game of Dungeons & Dragons, Wisdom represents your intuition, and the ability to cast cleric spells relies on an intuitive sense of a deity’s wishes.
<snip>
Clerics do not "emulate and draw power from the deities they serve." Instead, they are chosen for a high calling and serve as conduits for divine power (some even unwilling and impelled).
In contrast, Charisma measures your ability to interact effectively with others, and the ability to cast cleric spells does not rely on confidence, eloquence, or personality.
If CHA is about "PR", then why do paladins need CHA? (And have needed it ever since their inception.)While an army may well employ PR and deities may have preachers, a soldier is not a PR guy and a cleric is not a preacher.
I don't see anywhere in the PHB that states that being a preachers/evangelists/proselytizers is part of their core defining characteristic. If you can find something in the PHB that contradicts it, let me know.
If you're just going to keep referring to real world preachers there's not really anything to discuss
I'm not sure I entirely agree with your picture of CHA, but I certainly agree with your first paragraph.D&D Wisdom being something like "willpower + faith (or grace)" works fine for me. As does making it the divine caster stat. It fits the whole ascetic warrior monk/Templar-ish AD&D cleric. But this is a) what I'm most familiar with and b) admittedly, completely arbitrary. The question shouldn't be "what is correct?", because, like I said, arbitrary. The question should be "what interesting things can I do by changing the divine caster stat in my campaign/setting?".
As people have pointed out, CHA as the divine caster stat implies evangelical faiths, ones where number of followers might even determine a god's power level. It implies cultures that view personal magnetism as a sign of the gods favor, which amusingly blurs the line between clergy and con.
I'd imagine a cleric who didn't enter into service willingly, or who is otherwise impelled into service, spends a great deal of time trying to intuit a deity's wishes.If a character has been chosen for a higher calling, and is an unwilling conduit, then what does intuition, or an intuitive sense of a deity's wishes, have to do with it?
When I look at the classic or traditional D&D cleric - heavy armour and weapons, high hit points and attack bonus (second only to the fighter) - I just don't see much time spent in prayer and meditation.time spent in prayer and meditation is time spent trying to gain an intuitive sense of your deity's wishes.
At the very least, wouldn't the selection of cleric spells reflect an intuitive sense of a deity's wishes? All that happens on-screen.When I look at the classic or traditional D&D cleric - heavy armour and weapons, high hit points and attack bonus (second only to the fighter) - I just don't see much time spent in prayer and meditation.
In my experience, that's just not how those characters play.
(Maybe I'm supposed to imagine all that happening off-screen? But why does the character's main stat reflect what happens off-screen rather than what happens on-screen?)
At the very least, wouldn't the selection of cleric spells reflect an intuitive sense of a deity's wishes? All that happens on-screen.
Clerics adventure to pursue the goals of the gods. Wouldn't (shouldn't?) their words and actions on-screen reflect this?
Otherwise, why play a cleric?
![]()
I don't follow this. How are genre films and myths of warrior-priests, and popular culture images of knights of the round table, different from the picture presented by St Bernard? They're not - they all emphasis crusading warriors who are ready to kill, and to die, for their ideals. And who, in virtue of this, are exemplars for everyone else.
The archetype is not unclear. What is unclear, though - at least to me - is what this archetype has to do with wisdom. Whereas it is quite clear to me what it has to do with charisma, and hence it's quite clear to me why the classic paladin required a high CHA.
If a character has been chosen for a higher calling, and is an unwilling conduit, then what does intuition, or an intuitive sense of a deity's wishes, have to do with it?
If CHA is about "PR", then why do paladins need CHA? (And have needed it ever since their inception.)
CHA is about personality (in the Basic rules, "force of personality" is the phrase used). Personality is not solely about, I think not even primarily about, PR or preaching. It's about magnetism, impressions, and - in the clerical context - being exemplary, and being seen by others as such.
I'm not sure I entirely agree with your picture of CHA, but I certainly agree with your first paragraph.
To put it another way: does it make more sense for warrior priests to be able to intimidate their enemies and persuade their allies? Or to be able to notice ambushes and intuit the behaviour of animals? It's not obvious to me that the second makes more sense than the first.
So ... in other words ... no you can't show me in the books where clerics are considered evangelists for their god.
As far as wisdom being a primary stat, as the PHB states "The power of your spells comes from your devotion to your deity". Not in your ability to proselytize nor the force of your personality. Part of being a cleric is being a conduit of another power, which seems at odds with having a strong personality. A cleric is a meek (in the biblical sense, not necessarily in the modern sense) vessel who gives himself over to a greater purpose. Kind of seems like a strong charisma/personality might even be a detriment to the character.
A warlock on the other hand is driven by their own sense of self and are "driven by an insatiable need for knowledge and power". So basically they're a master negotiator who has made a deal with the devil (or some other otherworldly power).