HellHound
ENnies winner and NOT Scrappy Doo
One of the things in the 3.0 rule set that made me switch back to D&D after years of other games is the non-deity-specific clerics.
I *love* that you can play a cleric of an ideal instead of a deity.
This has a lot to do with my own personal faith and philosophy, but without getting intot he taboo area of religion, I feel that a person creates his or her own faith, that the form of worship is mutable on a person to person basis, and thus that deities are, if anything, the offspring of faith, not the other way around.
Thus, if there is enoughf aith in something, a deity may arise. But if the faith in question includes that there is no deity as such, then there will be no deity.
This is important to me personally, because I am a very spiritual person with a very strong faith, but you won't find anyone else with the same faith as mine. Divinity is within all mortals, we have but to seek it. Obviously this spark of the divine exists in many game-world versions of mortals, as they have the ability to ascend to being deities.
I guess what I'm getting towards is that I can't hold that some *icon* of faith has more power than faith itself. Thus believing is the source of divine magic, not what you believe in.
(And this is also the one gaming topic that I seem to disagree most with a majority of those I usually agree with - such as Crothian and Psion - but again, I'm sure this has a lot to do with the differences in our own faiths)
I *love* that you can play a cleric of an ideal instead of a deity.
This has a lot to do with my own personal faith and philosophy, but without getting intot he taboo area of religion, I feel that a person creates his or her own faith, that the form of worship is mutable on a person to person basis, and thus that deities are, if anything, the offspring of faith, not the other way around.
Thus, if there is enoughf aith in something, a deity may arise. But if the faith in question includes that there is no deity as such, then there will be no deity.
This is important to me personally, because I am a very spiritual person with a very strong faith, but you won't find anyone else with the same faith as mine. Divinity is within all mortals, we have but to seek it. Obviously this spark of the divine exists in many game-world versions of mortals, as they have the ability to ascend to being deities.
I guess what I'm getting towards is that I can't hold that some *icon* of faith has more power than faith itself. Thus believing is the source of divine magic, not what you believe in.
(And this is also the one gaming topic that I seem to disagree most with a majority of those I usually agree with - such as Crothian and Psion - but again, I'm sure this has a lot to do with the differences in our own faiths)