D&D 5E Climbing a tower rules 5e


They're 7 year old girls with DnD Strength scores of what... 6 or 7 (about the same as a Kobold)? And who are certainly NOT trained athletes.

Does it look like they have any reasonable chance of failure at climbing a free hanging rope?

Here is a Strength 10 averge human adult doing it:


Any chance of failure?

Here is a semi pro expert rope climber doing it (Str 14, Expertise in Athletics):


Climbing a rope like that (twice the speed, no foot lock, racing against others) would likely incur a check of around DC 5 or so, meaning those guys need to be experts (or to be particularly strong) to be able to do it reliably without falling off all the time.

Seriously people. It's climbing a knotted rope, with a wall to brace on (that itself has handholds). No healthy adult human has any reasonable prospect of failure when doing so, and even children can do so reliably.

Next thing you know, people are going to be calling for checks to Swim a lap in a pool or drown.
 

log in or register to remove this ad

I just wanted to say that the lede has a Cider House problem.

As in, there was a movie from about 20 years ago called "Cider House Rules." As in "the rules of a place called Cider House." But you can read it as there is a band called Cider House and they RULE!

As a longtime fan of the old Adam West "Batman" TV show, yes, climbing a tower Batman '66-style does rule. It should be done more often.
 

Excuse me for going on a small tangent here, but I think DM's should never ask for 3 of the same checks in a row, in order for a player to succeed at one task.
I completely agree with this, sort of. I think one success is all that should be required, but that might need more than one check if the first roll fails...

I would ask for one check, to succeed. I would set the DC at 8 for climbing a rope, with advantage for it being knotted. With no modifier at all, the PC would only fail the check about 12% of the time. But, as (hopefully) we all know, failure doesn't necessarily mean "falling", it just means a lack of progress (e.g. the PC gets stuck, tangled in the rope, has to hang and rest a moment, etc.). At which point, I would require a second check, again only failing 12% of the time with NO modifier at all. A second failure, which works out to just 1.5% over all, I would require a DEX save to avoid falling (e.g. you have slipped and need to catch yourself before you fall). If you actually rolled badly enough to require a third check, then you proceed until the PC has a success (finally) or falls (failing the DEX save) or gives up and climbs back down. If the PC falls, I would randomly determine their height (2d4 x10) to determine damage.

I think another thing people aren't really considering is the fact this is an 80' climb! Falling anywhere near the top would likely be lethal for most people. I know PCs are "heroes" and get plot armor, but HP attrition is part of the game and falling and the resulting damage is part of it IMO.

And no, I don't think the length of the climb is a good justification for a check. It is not the sort of complication that the 5e rules give examples of.
Which is perfectly fine for your game, but if you joined another game and the DM asked for an ability check, would you say "No, I am not doing it."??? As I have stated for myself, an 80-foot climb IS risky and involves and element of danger and stress---so I would call for a check.

Now, if the first PC made it up, and dropped a second rope so secure other climbers to, further reducing the risk, etc. then I wouldn't bother with checks unless other circumstances made it necessary. Use of a climber's kit would also make the need for a check unnecessary IMO, but if another DM still required a check I wouldn't question it.

Likewise, if I joined a game and the DM hand-waved the challenge away because the party had enough rope and a grappling hook, I'd be fine (as a player) with that, too.

Look, my stamina and strength never were great. But even when I was young I could easily climb an unknotted rope without a wall to brace against.
Great, so you learned the technique to climb a rope. I was decently strong and had great endurance from running, but it took me several attempts to learn to climb ropes like that.

DnD generally takes place is a pseudo medieval fantasy setting, in which even commoners would be hardy folk. The player characters are not commoners, but above average; heroes with much greater strength and endurance. They are like seasoned marines.
No, I'm sorry but with this I must disagree. All of that depends entirely on your ability scores. A PC with a STR 10 is only as strong as a commoner with a STR 10, and many PCs are not "seasoned marines" whose physical scores would be above normal. Are physical-oriented PCs that way, sure, but a lot of clerics, druids, other casters and even rogues, archer-types, etc. don't typically have "greater strength" because many such builds have STR 8-12, rarely higher.

Some of the people in this thread are proposing DC's akin to climbing a wall of ice with your bare hands, for a task as easy as walking to the other side of the room.
Maybe I missed their posts, but no one is doing that. The DCs people have suggested for the OP that I've seen range from 8-12. Climbing a wall of ice with bare hands would be a DC 25 in my book, anyway--hardly as easy as walking across a room.
 



No, he's arguing 'climbing a knotted rope with a wall to brace on' is not in the same category as 'climbing a slippery vertical surface' or 'climbing a surface with few handholds'.

If @iserith's answer to my first question is indeed "no", then my follow-up question related to the reasonableness of a DM ruling that "a potentially lethal fall" is the same type of complication as "climbing a slippery vertical surface" or "climbing a surface with few handholds".

Nowhere in my question did I compare "climbing a knotted rope with a wall to brace on" as a similar type of complication to the two listed in the text.
 

LOL if the tower was lying on its side, sure. :)
Pish posh!

batclimbdiaply-57becd325f9b5855e5af5318.jpg


Attach a DC 15 to do a Batman '66 climb. The reward is a cameo by some old celeb whom you do a bad impression of popping his/her head out of a window to deliver a line. Celebs do not raise an alarm and merely add flavor and fun.
 

For clarity, are you arguing that "climbing a slippery vertical surface" or "[a surface] with few handholds" are the only two types of complications for which a DM has the option of requiring a successful Strength (Athletics) check to climb? Or do you think the two listed types of complications are merely examples, and the rules are suggesting the DM has the option of requiring a successful Strength (Athletics) check to overcome any climbing complication?

If the former, what purpose do you think such a narrow reading serves--why is the game better if the DM only calls for checks for those two types of complications? If the latter, why do you think it isn't reasonable for a DM to consider a potentially lethal fall as a complication in line with the two examples?
No, I am not arguing that as @Flamestrike points out above. In fact, several of my posts contain examples that I think are of the same kind of category as the complications given in the PHB. The distance climbed is categorically different. As well, a DM ruling that distance is the "difficult situation" that triggers a check to climb has to justify that X is an okay distance to climb without a check and that X+1 inch requires a check. This is silly, before we even get into DCs.

Climbing is just a factor of speed and doesn't require a Strength (Athletics) check unless the DM puts it in the context of a difficult situation. Which is easy enough to do and something I do quite frequently. I don't understand the resistance to doing it.
 

then my follow-up question related to the reasonableness of a DM ruling that "a potentially lethal fall" is the same type of complication as "climbing a slippery vertical surface" or "climbing a surface with few handholds".
Another thing to consider is what happens if you fail a check in such examples?

Failure only means lack of progress or progress with a set-back in 5E. It doesn't mean you fall and can't try again. So, by their logic even with such examples you just keep making a check until you succeed--which removes all such challenges pretty much and makes them all pointless. The only way you can't succeed is if the DC is so high that with modifiers you can't reach it.

You either can't fail or can't succeed. Doesn't seem like good game design to me, personally. 🤷‍♂️
 

Great, so you learned the technique to climb a rope. I was decently strong and had great endurance from running, but it took me several attempts to learn to climb ropes like that.

It is pretty simple. If a 6 year old can learn to do it within 5 minutes, I think Aragorn can do it with ease.

No, I'm sorry but with this I must disagree. All of that depends entirely on your ability scores. A PC with a STR 10 is only as strong as a commoner with a STR 10, and many PCs are not "seasoned marines" whose physical scores would be above normal. Are physical-oriented PCs that way, sure, but a lot of clerics, druids, other casters and even rogues, archer-types, etc. don't typically have "greater strength" because many such builds have STR 8-12, rarely higher.

The player characters are more than just the sum of their ability score. They are the heroes. The main characters of the story. They are not just some random farmer, they are adventurers! Climbing over rough terrain and crossing vast distances on foot while sleeping outside, is what they do on a daily basis! And even if they were just a mere farmer, a farmer would definitely be able to climb a rope 100% of the time. Lots of upper arm strength and all.

Maybe I missed their posts, but no one is doing that. The DCs people have suggested for the OP that I've seen range from 8-12.

Which is ludicrous! Do people fail at climbing ropes that often in your reality? Climbing a rope is not that difficult. An adventurer would be able to do it with ease, and without failure, 100% of the time. I would. So why would Aragorn be worse at climbing than me? I spend most of my days behind a desk, and even I can climb better than that!

Besides, if your 5e climbing DC's are higher than the climbing DC would be in 3.x, reexamine your ruling.

As I have stated for myself, an 80-foot climb IS risky and involves and element of danger and stress---so I would call for a check.

Which is fine, but then you are ignoring the core 5e rules on climbing. This is what @iserith has been trying to explain to you. 5e is very clear on the fact that distance in climbing is not a factor. It is your movement and nothing more.
 
Last edited:

Remove ads

Top