That is an egregious misstating of the argument. For the last few pages we have been agreeing that climbing does not necessitate a check, while debating what counts as a difficulty that would make one - at a DM's option - justified per RAW.
Yeah, that's been the crux of the issue really: the debate of what constitutes difficulty and the need for a check.
I don't get why some posters feel that
their interpretation is the correct version and refuse to acknowledge the other position is perfectly valid as well.
shrug
I mean, there are plenty of climbs where I am not going to ask for a climb check, like using a rope to pull yourself up over a 10' wall, for example. Sure, IRL there are a lot of people who probably couldn't do it, but with enough time and such I'll give PCs the benefit of the doubt, after all, a fall would only be 1d6 damage, insufficient to kill ANY PC except a sorcerer or wizard with CON 8 or lower... (assuming standard array). Now, if the PC had just 1 HP left... maybe, because a failure could lead to interesting complications since the damage would be enough to knock them out if they fell.
But 80 feet? Yeah, I am certainly asking for a check then, because it is basically saying how well can you avoid significant damage when facing this challenge.
Think of it like a trap. If the PC needs to make a check to disarm a trap, it is to avoid the damage (or whatever) the traps causes. Even given enough time without any other factors, I will still call for a check to avoid damage (if they failed by 5 or something?).
If the PC has plenty of time, other DMs might not bother with a check and just say "After a few minutes you disarm the trap" and move the story along.
Both work fine in my book depending on what type of game the DM is running.