mcmillan
Adventurer
The title of my thread is referring to the store we play in, though it seemed pretty fitting for this campaign.
In case it's not obvious, posts will contain spoilers for the campaign.
Edited to show current party
Heskan - Dragonborn Warlord/Bard hybrid with Yerasol Veteran theme. Came from Ber to help as a mercenary. Particularly interested in being able to learn first hand new tales to tell.
Rain - Elven Rogue/Ranger with gunsmith theme. Hasn't really flushed out backstory yet, but is pretty much a straight mercenary. Working with the RHC for a chance to use the weapons she builds.
Faral - Stormsoul Genasi Swordmage with Technologist theme. Personally I think the most interesting character. He was born a human in Danor, and learned the basics of technology. During the last war he had a close encounter with the Father of Thunder which turned him into his genasi form. After this he chose to abandon Danor and began to follow the Old Faith, while trying to learn how to use technology in a way that would be consistent with nature.
Corin - Dragonborn Blackguard with Martial Scientist theme. Village was destroyed in the fighting while Bruse was coming to power, and was raised to be a slave of rebel's fighting against Bruse. Was freed as part of a joint Risur/Ber raid on rebel camp in the border between the two nations. The Risuri soldiers were led by a Colonel Harlock (the contact that shows up in the Digging for Lies adventure) who had fought with mercenaries from Corin's original home in the 3rd Yerosol war. Harlock offered to raise him since he had no family left, and eventually arranged to have him admitted to the Battalion Military academy in Flint.
Kris - human wizard with the Order Adept theme. Grew up in the malice lands and became interested in intelligent undead, particularly methods of becoming a lich. Traveled extensively researching this area, but currently serving as an outside advisor to the RHC.
Former party members:
Blayre - an elven monk who wanted to take the gladiator theme. Since I just finished reading Always On Time, I suggested he had been a fighter in Nalaam. He came up with the background of being a Clergy monk from near Nalaam, who had accidentally killed a fellow monk and was sentenced to fight there. I was also informed tonight that some his contacts in Flint will be a group of kobolds he began training who use their skills as parkour messengers. Left the party after his kobolds were implicated in illicit fey pepper smuggling (actual player switched characters to keep better party role balance).
Darrak - Warden/Blackguard hybrid with Yerasol Veteran theme. Another former Clergy member, he fell from the order after volunteering to help in the last war, though is trying to redeem himself after becoming a follower of the Old Faith. Was killed when explosion in MacBannin's manor eventually led to city being flooded by witchoil
I'll start the recaps when I get a chance, but figured I needed to start this after tonight's session. You'll get the details soon, but as a teaser - we just started the Dying Skyseer, and ended with a combination of incredible good and bad luck resulting in the party successfully kidnapping the Danoran consular, who they were convinced is an imposter, and the Nilasa's real killer. Now that they're having second thoughts the plan is to leave his unconscious body covered with beer outside some bar known for fey/eladrin sympathy, to hopefully make reports of his assault less credible to his superiors in Danor. This won't go badly at all right?
In case it's not obvious, posts will contain spoilers for the campaign.
Edited to show current party
Heskan - Dragonborn Warlord/Bard hybrid with Yerasol Veteran theme. Came from Ber to help as a mercenary. Particularly interested in being able to learn first hand new tales to tell.
Rain - Elven Rogue/Ranger with gunsmith theme. Hasn't really flushed out backstory yet, but is pretty much a straight mercenary. Working with the RHC for a chance to use the weapons she builds.
Faral - Stormsoul Genasi Swordmage with Technologist theme. Personally I think the most interesting character. He was born a human in Danor, and learned the basics of technology. During the last war he had a close encounter with the Father of Thunder which turned him into his genasi form. After this he chose to abandon Danor and began to follow the Old Faith, while trying to learn how to use technology in a way that would be consistent with nature.
Corin - Dragonborn Blackguard with Martial Scientist theme. Village was destroyed in the fighting while Bruse was coming to power, and was raised to be a slave of rebel's fighting against Bruse. Was freed as part of a joint Risur/Ber raid on rebel camp in the border between the two nations. The Risuri soldiers were led by a Colonel Harlock (the contact that shows up in the Digging for Lies adventure) who had fought with mercenaries from Corin's original home in the 3rd Yerosol war. Harlock offered to raise him since he had no family left, and eventually arranged to have him admitted to the Battalion Military academy in Flint.
Kris - human wizard with the Order Adept theme. Grew up in the malice lands and became interested in intelligent undead, particularly methods of becoming a lich. Traveled extensively researching this area, but currently serving as an outside advisor to the RHC.
Former party members:
Blayre - an elven monk who wanted to take the gladiator theme. Since I just finished reading Always On Time, I suggested he had been a fighter in Nalaam. He came up with the background of being a Clergy monk from near Nalaam, who had accidentally killed a fellow monk and was sentenced to fight there. I was also informed tonight that some his contacts in Flint will be a group of kobolds he began training who use their skills as parkour messengers. Left the party after his kobolds were implicated in illicit fey pepper smuggling (actual player switched characters to keep better party role balance).
Darrak - Warden/Blackguard hybrid with Yerasol Veteran theme. Another former Clergy member, he fell from the order after volunteering to help in the last war, though is trying to redeem himself after becoming a follower of the Old Faith. Was killed when explosion in MacBannin's manor eventually led to city being flooded by witchoil
I'll start the recaps when I get a chance, but figured I needed to start this after tonight's session. You'll get the details soon, but as a teaser - we just started the Dying Skyseer, and ended with a combination of incredible good and bad luck resulting in the party successfully kidnapping the Danoran consular, who they were convinced is an imposter, and the Nilasa's real killer. Now that they're having second thoughts the plan is to leave his unconscious body covered with beer outside some bar known for fey/eladrin sympathy, to hopefully make reports of his assault less credible to his superiors in Danor. This won't go badly at all right?
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