The guy's having trouble with a level 2 party. The problem is NOT with having thousands of rules and feats and attacks, and spells because a level 2 PC doesn't have that much.
A good many months ago, somebody on this board brought up some good numbers on how long combats took, and how he was using the RAW and running fast encounters. I agree with him. If 1 DM can run a FAST game using the RAW, and another DM cannot, then the problem lies in the DIFFERENCES between the 2 DM's games, both people and process*.
*originally, the old thread said "you're doing something wrong" but some folks don't cotton to that kind of plain speaking.
Now I described the adventure I played in to some degree, you know how many PCs, level, and what encounters we faced (stock critters, so the CRs are pretty low). If our game only took 4 hours and we followed the RAW, then our methods in applying the RAW seem to be pretty effective.
SO, the question is, EXACTLY what did your session consist of, and what were all the variables. What was different (besides players obviously). If your encounters had more or tougher monsters, that would make your game take longer than mine. If players were given more time to decide their actions, that would take more time, as well. Also, how long DID the game take? How long did combats take.
I know that we did 5 combats in 4 hours AND we did exploring and RPing. Though I don't have exact times, in all likelyhood, we did the combat in 3 hours (most of the 1st hour was ramp-up). 5 combats in 3 hours is 36 minutes per combat (and with the gaps between fights as we discussed plans and explored the dungeon, and divied loot, the actual combats took less time than that).
So now that we know your party makeup, what were the encounters, and how long did you play for the session? How long is "too long"
Janx
A good many months ago, somebody on this board brought up some good numbers on how long combats took, and how he was using the RAW and running fast encounters. I agree with him. If 1 DM can run a FAST game using the RAW, and another DM cannot, then the problem lies in the DIFFERENCES between the 2 DM's games, both people and process*.
*originally, the old thread said "you're doing something wrong" but some folks don't cotton to that kind of plain speaking.
Now I described the adventure I played in to some degree, you know how many PCs, level, and what encounters we faced (stock critters, so the CRs are pretty low). If our game only took 4 hours and we followed the RAW, then our methods in applying the RAW seem to be pretty effective.
SO, the question is, EXACTLY what did your session consist of, and what were all the variables. What was different (besides players obviously). If your encounters had more or tougher monsters, that would make your game take longer than mine. If players were given more time to decide their actions, that would take more time, as well. Also, how long DID the game take? How long did combats take.
I know that we did 5 combats in 4 hours AND we did exploring and RPing. Though I don't have exact times, in all likelyhood, we did the combat in 3 hours (most of the 1st hour was ramp-up). 5 combats in 3 hours is 36 minutes per combat (and with the gaps between fights as we discussed plans and explored the dungeon, and divied loot, the actual combats took less time than that).
So now that we know your party makeup, what were the encounters, and how long did you play for the session? How long is "too long"
Janx