Patryn of Elvenshae
First Post
kenobi65 said:IME, playing lots of 3E / 3.5 and Star Wars for the past 5 years, the single biggest frustration that my groups run into in combat is a bad run of dice, which can quickly make what *should* be a straightforward combat into a very annoying and drawn-out exercise in swearing at the dice.
Take, for instance, my last group's last combat in SW d20. We were in a modified light freighter coming to the aid of a Republic bacta transport, beset by pirates in another light freighter.
Over the course of the first 5 or 6 rounds of combat, we managed to beat the hell out of them while they plinked away at us. We took down their shields, swiss-cheesed their hull, and started taking out systems left and right when, suddenly ...
Neither of our gunners could roll above a 6.
The enemy ship had time to almost completely rejuvenate their shields and then finally got into position to let go with their concussion missiles.
We had to, basically, refight the entire battle. Thank goodness they were out of missiles.
We ended up limping away with them derelict and us with 4 hull points.