(CLOSED) Morningstar Give-away #5- ASHY WINS!

#9

Good question! I like something new. A different spin. Something that inspires me to share with others in a "isn't that cool" type of way.

Also, there really needs to be geniune "plausibility" for the explanation of the need for adventuring heros.
 
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If a setting has a world map (and every one should), then I look to see if all named items on the map have follow-up information in the book. I can't stand when there's a dot marked "Dead Wizard's Cove" and there is no other information to it. So I look for comprehensiveness in a setting. :D
 

I look for internal consistency. I'm not a fan of punk or gothic stylings in fantasy, although I have no complaints with them elsewhere. Other than these things, I'm mostly looking to be surprised by things that stir my imagination - whatever the flavor.

Edit: Oh yeah, I almost forgot. A good map really adds a lot for me.
 
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Interesting places

My computer's acting strangely...

At any rate, along with the rules for Spectrum magic, allowing you to customize your own unique locales, there are numerous places of interest. Looking in the Empire of Brendir alone, there are:

Trodos- a city that rests in the hands of a great colossus...

The Canali- Huge, raised aqueducts large enough to allow ships to travel them, or even towns to be built on their stone banks....

The Town of Sessir- Located in the midst of Demon occupied lands, a Town with a steel grate over it to keep out flying demons...

Just to name a few.
 

Compatability with other d20 rules. Use what's available and add to it, rather than replace it.

In addition to that, and what usually makes it difficult for most settings (for me), it's got to have something unique going for it.



Chris
 
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I look for something that allows for real heroics while never letting the main players feel too cocky about the world.

I also like something that provides a real sense of awe, where the players can empathize with the amazement that their characters are feeling. In fact that's one of the reasons I'm interested in a golden age setting.
 
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Internal consistency is big with me; though there are huge armies that could potentially handle most threats under ideal conditions, they are very busy. Additionally, the Empire hires Delvers to recover specific items, or to fulfill quests. Add to this the various factions in the world, with their unique goals, and the need for Heroes is well established.

As for maps; Clayton Bunce did a stellar job with the book's maps. I can't rave enough about his work. Incidentally, he has good taste too; his company is called "Morningstar Maps".
 
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Realistic and logical Divine powers, since Clerics/Druids/Paladins/Rangers/Evil Cultists are all important plot points/chars, the Divine Beings they serve have to "make sense", and be interesting.
 

I look at the background story of the setting. Not so much what is where, but what roots has it stemmed from. If a setting gives me a great history to work with, I can use it to greatly enrich the stories I tell.
 


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