CLOSED! Rhun's Greyhawk ALPHA Game (ToEE)

OOC: Assuming that Sense Motive doesn't reveal anything untoward to him.


"The god's blessings upon you! You are fortunate that we came upon you before Lubash had a chance to 'play' with you. I am Coraine Vagrius, knight of the Invincible One, and my companions and I have come to deal with these selfsame bandits."

"We have a companion who has disappeared in these ruins and we must find him but we will certainly bring you back to Hommlet. Marco, can we safely move the gnome? Or if not, how long will it be before we can?"

Turning to the others Coraine says, "Now that we have come upon these good gentlemen, as well as on account of our prisoners, I feel that we should return to Hommlet as soon as possible. Then we come back and find Rodigan, and then we go on to Nulb! What do you say?"
 

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Turning to the others Coraine says, "Now that we have come upon these good gentlemen, as well as on account of our prisoners, I feel that we should return to Hommlet as soon as possible. Then we come back and find Rodigan, and then we go on to Nulb! What do you say?"

Somehow gruffly, Ragnok answers "Ya... but we can still look 'round fer da boy before settin' fer Hommlet" altough his anger doesn't seem aimed at Coraine but at himself... maybe because he had forgotten about Rodigan before
 

[sblock=Boddynock]
The two men both seem to be telling the truth, and are merely eager to escape from this place and return to their lives.
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Dara

“Alright, then let's do this. We can always come back and rout the remaining bandits, or go to this Nulb and expel them from there.”
 

Coraine listens to the others' comments, then says, "I grow increasingly concerned about leaving Kine alone with the Master. I don't trust that foul cleric not to have some trick up his sleeve. I think that, if it is safe to move Master Randath, we ought to go as soon as possible."

"We must also take Lucius' body to the temple. They will grieve his passing. He shall have a heroe's burial."
 

You manage to make a simple litter to move the injured gnome, and with him and the two merchants return to the lair of the Master. You find things just as you left them. Kine watches vigilantly over the two captives, and nothing of interest has happened since you left to deal with Lubash.
 

Once the appropriate introductions are done, Coraine says, "Right, then. Time for us to return to Hommlet. But first, a couple of precautions."

Going over to the Master, he tears a strip from the prisoner's cloak and ties his hands together in an attitude of prayer. "Not inappropriate, considering your likely fate," he says with grim humour.

He then proceeds to loop the strip of cloth around the cleric's fingers and thumbs, effectively immobilising them.

After that he tears off another strip of cloak and gags the man. And as a final touch, he rips off a third strip to use as a blindfold.

To the guard he says, simply, "Try to escape and we will deal with you harshly!"

"Let's go!"

He, himself, walks alongside the prisoners, axe at the ready. The blade gleams wickedly in the light.
 

The trip back to Hommlet is quiet and uneventful. Although the normal noises of the fens and bogs still echo eerily about, and the many insects continue to swarm and annoy, it almost feels as if the oppressive nature of the area has been lifted.

Within a couple of hours, Hommlet once again comes into view. A few simple inquiries to the villagers as to who is in charge of law and order in the village direct you to the stone tower of Rufus and Burne. You are told that the two are retired adventurers who have settled on the edge of the thorp, and who protect the town with the aid of a score or so of men-at-arms. Burne is a wizard of some kind, and Burne a warrior in charge of coordinating the work of his men with that of Hommlet's militia. From what you are told, Burne and Rufus have dealt with other bandits in the area before, and have a prison built in the lower levels of their tower for dealing with such scoundrels.
 

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