CLOSED! Rhun's Greyhawk ALPHA Game (ToEE)


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The two merchants take their leave of you, volunteering to take the gnome and drop him off at the Church of St. Cuthbert for the clerics to attend while the rest of you deal with the bandits. They promise to see you at the Welcome Wench later.

You retrace your steps to the tower of Burne and Rufus. The guards that call down from the tower top are responsive once they learn your purpose in being here. You are quickly ushered back into the audience chamber to again meet with Burne.

You are made only to wait a few minutes. "Ah, I see that you've returned. Please sit, and relax, and tell me of your exploits." The tall mage smiles at you, sits down in a plush armchair, and dispatches a guard to bring wine to drink.


OOC: Oops...my mistake. Thanks, 'Nock! My memory is beginning to fail. :D
 
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[sblock=OOC]Ah, Rhun, we've visited Burne and Rufus before. That time, Kine was our spokesperson. From memory it was Burne we spoke with.

I assume that Kine has left? We still need to divvy up his share of the treasure to him - although that's not very fair on hafrogman, is it? So how do we handle it.

Oh, and just a heads up - Coraine is going to insist that Lucius' portion of the treasure (up to the time he was killed) be sent to his family, or if no family, then to the temple where he trained.[/sblock]
Coraine nods his thanks but remains standing.

"We have returned from the moathouse, my lord. There we have met with considerable opposition, which we have dealt with - although there is further work to be done in the place. We have come back to return to safety three prisoners taken by the bandits, and to bring these" - he nods at the prisoners - "to justice."

"This one" - he drags the cleric forward - "has the temerity to style himself 'The Master'. He slew our companion, the cleric Lucius, in combat. We bring Lucius' body for honourable burial."

"This other one," he says, indicating the guard with a toss of his head, "serves the cleric."

"We have another companion who is missing in the moathouse, my lord, so we must return as soon as possible - but we hope and trust that you will see that proper justice is meted out to these."

"And our companion Ragnok - a dwarf of great courage and mighty in battle - has claimed the right of combat to the death with this wretch in retribution for his own brother's mishandling and possible sacrifice."
 

Boddynock said:
[sblock=OOC]I assume that Kine has left? We still need to divvy up his share of the treasure to him - although that's not very fair on hafrogman, is it? So how do we handle it.

Oh, and just a heads up - Coraine is going to insist that Lucius' portion of the treasure (up to the time he was killed) be sent to his family, or if no family, then to the temple where he trained.[/sblock]

[sblock=OOC]
If Halfrogman could throw together a quick post detailing Kine's fairwell, that would be great. It would tie up any "loose ends" so to speak.

I have no problem with you insisting that Kine's share of the treasure be returned to his family, or you can split that up between yourselves. A discussion for the OC thread perhaps?
[/sblock]



"You have done well, my friends," says Burne, striking his goatee absent-mindedly as he looks over the prisoners. "Master, eh? Master of what, I wonder. No matter, my magic shall tear the answers I seek from his mind." The well-dressed wizard snaps his fingers at his guards, who quickly seize the prisoners. Burne gives quick instructions to them to lock the prisoners below, and to not speak or otherwise consult with them. As the guards drag off the prisoners, Burne turns his attention back to your party.

"We shall see that Lucius receives proper burial...do you think he would mind being buried in the cemetary of this quaint village, or shall we ready him for transport back to his home?"

Turning his attention to Ragnok, the wizard fixes him with a grim look. "If it is indeed your wish to face this 'Master' in single combat, that is your right. Long have Rufus and I been friend of the stout folk, and would not seek to interfere in their ways. Speak to us when you return from searching for your missing companion. I shall hopefully have finished my interrogation by that time.
 

Marco stands idly in the background and stares around at his surroundings. Considering that just a short while ago, he had been a guest of "The Master" in much less cozy comfort, much had changed over the past few days. This group was certainly and impresive one, and they even seemed appreciative enough of his talents. He should probably speak to them regarding a more permanent partnership.

[sblock=ooc]I'll work on Kine's farewell, but wait to post it until we're out of this meeting. As for treasure, since I started Marco at 3rd with appropriate wealth, I have my share of treasure for the early adventure already. He should get a share from the ogre and undead (treasureless iirc) but the rest can be party split or written off to Kine as you see fit. Kine for his part will not be in for the money, his experiences in the darkness below have broken him, and he shall be leaving to go home.[/sblock]
 


Otto produces a bottle of wine from his cooled bag, as well as a wine glass, and sits down at a nearby table.

"Lortmill Farms White," the halfling says, pouring a silvery substance into his glass. "Has a curious tint to it, but a fine, refreshing wine, no doubt." Otto swirls the wine in his glass, gives it a sniff, and takes a sip.
 

"Master halfling, please..." says Lord Burne as he sees Otto begin to pour himself a glass of wine. "I would be remiss in my duties as a host if I made you drink of your own suply." Turning to one of the guards, the wizard snaps his fingers. "Hondo, bring my small friend here a glass of Velunian Fireamber!"

A few minutes later, the guard has served up the wine, and Otto finds himself holding a glass of excellent vintage.
 

Rhun said:
"Master halfling, please..." says Lord Burne as he sees Otto begin to pour himself a glass of wine. "I would be remiss in my duties as a host if I made you drink of your own suply." Turning to one of the guards, the wizard snaps his fingers. "Hondo, bring my small friend here a glass of Velunian Fireamber!"

A few minutes later, the guard has served up the wine, and Otto finds himself holding a glass of excellent vintage.

"Ah yes, the Velunian," Otto replies. "I am quite familiar with this particular bouquet. Spent some time in Veluna, I did." The halfling tips his glass to Lord Byrne and takes a sip.
 

As you prepare to leave, Lord Burne snaps his fingers as if remembering something. He moves to the nearby writing desk, and draws an old tattered piece of parchment from the pile of papers laying there. HIs eyes browse it briefly, and then he turns back to regard your group. "If it is your intent to investigate the rumors of evil in the area, and you seek to visit the ruins of the Temple, this may be of some help. I'm not sure who penned it, but it speaks of how to ultimately end the threat of the Temple of Elemental Evil..." Burne shrugs. "Of course, it could just be someone's imaginings, as well."

He hands the paper of to Coraine, who is standing closest. Written upon the old parchment in a flowery handwriting, is a poem that reads:

"The Two united in the past,
a place to build, and spells to cast.
Their power grew, and took the land
and people round, as they had planned.

A key without a lock they made
of gold and gems, and overlaid
with spells, a tool for men to wield
to force the powers of Good to yield.

But armies came, their weapons bared,
while evil was yet unprepared.
The Hart was followed by the Crowns
and Moon, and people of the towns.

The two were split; one got away
but She, when came the judgment day,
did break the key, and sent the rocks
to boxes four, with magic locks.

In doing so, She fell behind
as He escaped. She was confined
among Her own; her very lair
became her prison and despair.

The Place was ruined, torn apart
and left with chains around the heart
of evil power - but the key
was never found in the debris.

He knows not where She dwells today,
She set the minions' path, the way
To lift Her Temple high again
With tools of flesh, with mortal men

Many now have gone to die
in water, flame, in earth, or sky.
They did not bear the key of old
that must be found - the orb of gold.

Beware, my friend, for you shall fall
unless you have the wherewithal
to find and search the boxes four
and then escape forevermore.

But with the key, you might succeed
in throwing down Her power and greed.
Destroy the key when you are done
and then rejoice, the battle won."
 

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