CLOSED! Rhun's Greyhawk ALPHA Game (ToEE)


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Kine still sings
his arm still slings
the wound in his side
yes, it still stings


[ooc: Sling the nearest Bugbear he can see.

+5 attack, 1d4+3 damage.

If there is one threatening him on his initiative he will take a 5ft step diagonally back before slinging. And then drop the sling at the end of his turn.

If they stay back he will hold his position and his sling.
 

Coraine stands firm, ready to hew any bugbear which comes within reach. He taunts the hairy humanoids. "Is that the best you can do, you dog-faced dung? Go find a pile of your mother's droppings and roll in it! Then you might at least have the whiff of death about you."

Dara and Lucius stand firm with Coraine, their weapons at the ready for the first bugbear to come within striking range.

Verdis directs another blast of arcane energies toward the wounded bugbear on the front rank, again striking the beast. The force of the strike forces the bugbear to clutch at the wall to remain standing, but it seems the creature still has a bit of fight left in him.

Kine still sings, his arm still slings, the wound in his side yes, it still stings. Letting loose a bullet from his weapon, the elf smiles as it strikes the bugbear square on and drops him into a heap on the floor.

Otto, his daggers having been thrown, draws his sling as he moves into a better firing position and lets loose a bullet at another opponent. The projectile is on target, but the bugbear drops at the last moment, and receives only a glancing blow.

Jorb continues his javelin barrage, but still fails to strike an enemy. It is fast becoming apparent that he may not be as skilled with the thrown weapons as you would like.

The bugbears, their supply of javelins now exhausted, brandish their morningstars and prepare for close combat. They continue to hold their positions, attempting to draw you into the corridor.

“Tsk, cowards" mutters Ragnok while he advances towards the nearest bugbear with a steady pace. Trying to block the spiked head of the goblinoid's weapons with his shield, Ragnok hacks at his enemy, intent on cleaving its shoulder. While Ragnok manages to avoid one of his opponent’s strikes, the other bugbear slips its weapon in past the dwarf’s guard, striking a solid blow. Ragnok responds in kind, and slashes the beast across the chest with a heavy blow of Norryjar.




Initiative Order:
Coraine 20
BB5 19
BB6 16
Verdis 12, attack vrs. BB1 24 (success), damage 3
Lucius 11
BB1 10,
Kine 9, attack vrs. BB1 20 (success), damage 6
Otto 8, attack vrs. BB4 22 (success), damage 1
Dara 7
Jorb 6, attack vrs. BB4 9 (failure)
BB4 3, readied action: attack vrs. Ragnok 21 (success), damage 5
BB3 3, readied action: attack vrs. Ragnok 9 (failure)
Ragnok 2, attack vrs. BB4 25 (success), damage 11


PC Status
Coraine 16/20
Kine 8/12
Ragnok 17/22

Opponent’s Status – Players don’t be looking in here!
[sblock]
BB1: -5/16
BB2: Dead
BB4: 4/16
[/sblock]


Battlemap:

 

"HAR!"

Ragnok keeps pressing the attack, now aiming his blows at the Bugbear's knees so that it finally falls.

OOC: He strikes BB4; +9 melee Norryjar (1d10+6/x3) (Inspire Courage)
 

"Oh, no!" Coraine groans as he sees the dwarf move forward to engage the enemy. "What the hell do you think we endured those javelins for, you stubborn git, if not to draw them towards our line? Blast!"

With that, the paladin moves forward to stand shoulder to shoulder with the dwarf. It denies the party their tactical advantage but he will not leave an ally - even one as foolish as Ragnok - to stand alone against the enemy.

He aims a slashing blow at the chest of the bugbear which opposes him.

Attack (MW battleaxe) +8, damage 1d8+4, x3 - includes inspire courage bonuses (against #3).
 

Dara

Dara stays where she is. With Ragnok and Coraine in the front, there is no room left for her to help, and she does not want to stand in their way, in case they need to fall back again.
 

Kine calmly returns his sling to his belt and redraws his sword, the ringing metal against it's sheath provides newfound power to his song, as his voice rises to a crescendo. The ringing sword in hand, Kine stands ready should any foe break through.
 

Verdis Human Warlock

Glad he has a inexhastable supply of eldritch blasts to toss at the bugbears, Verdis continues his ranged attacks. Seeing his fellows move up to the now missleless foes, he shakes his head thinking that being impatient will cost them their heads.
 

Otto reloads his sling. "We've almost got them now... haven't we?"

[OOC: Otto continues to use his sling unless one of the bugbears gets in melee range.]
 

"Oh, no!" Coraine groans as he sees the dwarf move forward to engage the enemy. "What the hell do you think we endured those javelins for, you stubborn git, if not to draw them towards our line? Blast!"

With that, the paladin moves forward to stand shoulder to shoulder with the dwarf. It denies the party their tactical advantage but he will not leave an ally - even one as foolish as Ragnok - to stand alone against the enemy.

He aims a slashing blow at the chest of the bugbear which opposes him, penetrating his defenses and opening a bloody gash in the creature’s dirty fur. The bugbear strikes back, but Coraine adeptly avoids the attack.

Glad he has a inexhastable supply of eldritch blasts to toss at the bugbears, Verdis continues his ranged attacks. Seeing his fellows move up to the now missleless foes, he shakes his head thinking that being impatient will cost them their heads. Verdis continues to unleash energy blasts, but this time his aim is off, and he misses his target.

Lucius takes a few steps forward, but then decides to maintain his position, seeing as how he cannot attack past his companions.

Kine calmly returns his sling to his belt and redraws his sword, the ringing metal against it's sheath provides newfound power to his song, as his voice rises to a crescendo. The ringing sword in hand, Kine stands ready should any foe break through.

Otto reloads his sling. "We've almost got them now... haven't we?" He sends another sling bullet whizzing down the hallway, but fails to connect with an opponent.

Dara stays where she is. With Ragnok and Coraine in the front, there is no room left for her to help, and she does not want to stand in their way, in case they need to fall back again.

Jorb draws his sword, and frowns as he realizes he isn’t in any position to actually use it.

The bugbear fighting Ragnok swings his morningstar mightily, catching him in the chest. The force of the blow nearly staggers the dwarf, but Ragnok shakes it off as he continues his assault.

"HAR!" Ragnok keeps pressing the attack, now aiming his blows at the bugbear's knees so that it finally falls. Norryjar neatly severs his opponent’s leg at the knee, dropping the goblinoid onto his back.

The bugbears in the back rank ready their weapons, obviously waiting for one of you to come within striking range.




Initiative Order:
Coraine 20, attack vrs. BB3 19 (success), damage 7
BB5 19
BB6 16
Verdis 12, attack vrs. BB3 13 (failure)
Lucius 11
Kine 9,
Otto 8, attack vrs. BB4 10 (failure)
Dara 7
Jorb 6, attack vrs. BB4 9 (failure)
BB4 3, attack vrs. Ragnok 23 (success), damage 7
BB3 3, attack vrs. Coraine 13 (failure)
Ragnok 2, attack vrs. BB4 27 (success), damage 12


PC Status
Coraine 16/20
Kine 8/12
Ragnok 10/22

Opponent’s Status – Players don’t be looking in here!
[sblock]
BB1: -6/16
BB2: Dead
BB3: 9/16
BB4: -8/16
[/sblock]


Battlemap:
I didn’t update the map yet…I left my thumb drive at work.
 

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