CLOSED! Rhun's Greyhawk ALPHA Game (ToEE)

The bandit in the rear, perhaps the captain of the force, flees as he sees his forces begin to fall apart. He moves through a heavy wooden door, and slams it shut behind him.

Ragnok steps further into the room, and slashes at the nearby bandit with his deadly axe Norryjar. Fortunately for the bandit, the heavy blade misses by a hairsbreadth.

Otto, rapier in hand, waits for an opening to enter the main room. As Ragnok moves to the side, Otto steps up and thrusts with his blade. The bandits eyes follow the dwarf, and thus Otto stabs his rapier deep into the man's stomach. Although the bandit doesn't immediately fall, the halfling can tell that the wound is severe. The bandit, with fury in his eyes, stabs his spear toward his small opponent. The spears pierces Otto, but opens only a shallow wound in the halfling's shoulder.

Two Axe knows he's close to death, but his resolution never falters. His best option is to take down his opponent first. He focuses all his effort against his flail-weilding foe, striking at him with both sides of his weapon. His first swing clips the wall close behind, spoiling the half-orc's aim, but the second strikes scores a shallow gash across the foe's hip. The bandit returns the assault with a powerful swing of the flail, but this time Two Axe dodges aside at the last moment.

Trusting Ragnok to take down the remaining bandit near them, Coraine moves to cut off the captain's retreat. He engages the fellow in combat, launching an upward strike to the groin. The bandit nearby keeps his wits about him enough to thrust his spear at Coraine, and the paladin takes a bloody gash in his side for the effort. Coraine slams into the door, but his foeman behind the door manages to hold it shut.

Not letting her sword rest, Dara immediately looks for the next opponent and swings her blade against him. This time around, the lady warrior's blade fails to score a hit upon her enemy though.

Clutching the wound on his neck, Verdis snarls at the archer. He lashes out with another blast of arcane energy. The blast strikes the archer head on, and another bandit crumples to the floor.

Marco sighs heavily as his bolt goes wide, using the new lighting to survey the battlefield. He scowls as he watches the heavy flail crush heavily into the body of the new recruit. "Honestly. You'd think you lot would take more care." He steps up behind the half-orc and murmers a prayer of healing as he leans over the short wall to press his hand against the warrior's back. Two Axe feels a warmth surge through his body, and his wounds mend instantly, leaving the warrior unharmed.

One of the bandits drops his bow and pursues Coraine, drawing a shortsword as he moves. As he reaches the paladin, he thrusts his blade at the holy warrior's back, but it is turned by the steel of Coraine's armor.

The last bandit tries to impale Two Axe upon his shortsword, but again misses the half-orc.





Initiative Count
Bandit C 22, moves, closes door, Opposed STR check 18
Ragnok 17, attack vrs Bandit 5 12 (failure)
Otto 17, delay, attack vrs Bandit 5 "19"+ (threat), confirm 17(crit), damage 7
Two Axe 17, attack vrs Bandit L "1", attack vrs Bandit L 22 (success), damage 5
Bandit L 16, attack vrs Two Axe 16 (failure)
Coraine 11, moves, Opposed STR check 14
Dara 11, attack vrs Bandit L 16 (failure)
Verdis 14, eldritch blast vrs Bandit 11 26 (success), damage 11
Marco 9, cast Cure Moderate Wounds
Bandit 1 7, moves, attack vrs Coraine 18 (failure)
Bandit 2 7, down
Bandit 3 7, down
Bandit 4 7, down
Bandit 5 7, AoO vrs Coraine 22 (success), damage 7, attack vrs Otto 19 (success), damage
Bandit 6 7, down
Bandit 7 7, down
Bandit 8 7, down
Bandit 9 7, down
Bandit 10 7, attack vrs Two Axe 11 (failure)
Bandit 11 7, down
Bandit 12 7, down

PC Status
Coraine 13/28
Two Axe 28/28
Dara 18/24
Verdis 13/17
Otto 14/17


[sblock=Opponent Status, players do not look]
BL: 22/27
B2 DEAD
B3 DEAD
B4 dying, -4/10
B6 DEAD
B7 dying, -9/10
B8 dying, -8/10
B9 dying, -4/10
B11 dying, -1/10
B12 dying -2/10

[/sblock]

Battlemap:

 

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Dara

“That looks better. Now let's take care of these fools.”

Seeing, that the bandit won't go down easily, Dara moves into his back in order to distract him and thus make it easier to take him down. From there, she lashes out with her sword once more after speaking another quick phrase of arcane words.


OOC: Tumble +5 to F11 to flank, Cast Critical Strike (swift action spells don't provoke), Attack Bandit L; if L is down, Move to D11 (in a wide circle to avoid AoOs) to attack B10 (no spellcasting then).
 

Otto, seeing his foe badly wounded, and feeling somewhat exposed to danger himself, decides to finish off the bandit rather that face further melee attacks.

Stepping aside, the halfling hopes to catch the bandit off-guard, in a feint maneuver designed to get the wounded bandit out of position.

OOC:
[sblock]
5' step to I14. Bluff to Feint (Improved Feint). Bluff +9. If the Bluff attempt is successful, the bandit is considered flat-footed to Otto. Either way, Otto uses his Standard Action to attack. +3 atk, 1d4 dmg, Crit 18-20/x2. If the bandit is ff, Otto adds +1d6 Sneak Attack damage.
[/sblock]
 

Verdis

The Warlock calls upon his power again and lashes out at the bandit in front of him besetting two-axe.

[sblock=OOC]+6 Eldritch Blast Ranged Touch 2d6 20/x2 60' r (+1 to hit and damage within 30')[/sblock]
 


Cursing under his breath, both at the captain's speed and the distracting attack from the bandit behind him, Coraine spins around, using the momentum built up to lend force to his blade's bite.
[sblock=OOC]Attack +5, damage 1d8+7, x3 (includes 3 point Power Attack)

AC 21, hp 13/28[/sblock]
 

Casting about for anyone else who needs his services, Marco's eyes find Corraine cut off from the rest of the battle. Hardly an optimum position. He reloads his crossbow and moves to clear himself a path to where he is needed.

[sblock=ooc]MA: Reload

If Bandit #5 remains, 5ft East and fire
Attack +0, 1d8 (with into melee penalties)

If Bandit #5 drops, move to K14
[/sblock]
 

Round 4
As Coraine turns to engage the bandit behind him, he hears the sound of a heavy bar falling into place beyond the thick wooden door. Cursing under his breath, both at the captain's speed and the distracting attack from the bandit behind him, Coraine spins around, using the momentum built up to lend force to his blade's bite. The paladin's powerful blow is too slow though, and the bandit steps aside with a smile on his face, his blade readied to strike.

Ragnok growls, and swipes his axe across in a viscious swing again the nearby brigand. The brigand is unable to defend against the strike, and Ragnok buries Norryjar deep in the man's chest.

Seeing Ragnok finish the nearby bandit, Otto rushes across the room to aide Coraine. Slipping in behind the enemy before the man can strike Coraine, Otto slides his blade into the man's back, punturing his lung. The bandit gasps for breath, and slumps to the floor.

Two Axe smiles, never having known the divine healing touch before. He slashes out with renewed vigor at his flail-weilding foe. He strikes with a single blow of his axe, opening a ragged wound across the bandit's chest. The man still stands, desptie his wounds and strikes back at Two Axe. The heavy flail crushes into the half-orc with staggering force, and Two Axe feels ribs break beaneath his armor.

“That looks better. Now let's take care of these fools.” Seeing, that the bandit won't go down easily, Dara moves into his back in order to distract him and thus make it easier to take him down. As she tries to move past him, the man catches her with a heavy blow of his weapon, and Dara feels her own ribs crack from the force of the strike. From there, she lashes out with her sword once more after speaking another quick phrase of arcane words. Her blade slashes into the man's back hard, cutting through his spline and dropping him unceremoniously to the floor.

The Warlock calls upon his power again and lashes out at the bandit in front of him besetting Two-Axe. His blast, however, is off target and his foe is unharmed.

Casting about for anyone else who needs his services, Marco's eyes find the last reamaining bandit. He reloads his crossbow and moves to clear himself a path to where he is needed.

The last bandit, realizing he is doomed, slashes recklessly at Two-Axe. Luckily, the half-orc's armor takes the blow, and Two Axe avoids another injury.

Round 5
The last bandit falls from blows of Dara's sword and Verdis' eldritch blast, collapsing in a heap.




Round 4
Initiative Count
Bandit C 22, ?
Ragnok 17, 3 pt power attack vrs Bandit 5 25 (success), damage 17
Otto 17, attack vrs Bandit 1 "18"+ (threat), confirm 17(crit), damage 14 (8 + 6 sneak attack)
Two Axe 17, attack vrs Bandit L 19 (success), damage 8
Bandit L 16, attack vrs Two Axe "20" (threat), confirm 22 (crit), damage 16, AoO vrs Dara 21 (success), damage
Coraine 11, 3 pt. power attack vrs Bandit 1 10 (failure)
Dara 11, tumble check 11 (failure), attack vrs Bandit L 22 (threat), confirm 23 (crit), damage 22 (17 + 5)
Verdis 14, eldritch blast vrs Bandit 10 8 (failure)
Marco 9, cast Cure Moderate Wounds
Bandit 1 7, down
Bandit 2 7, down
Bandit 3 7, down
Bandit 4 7, down
Bandit 5 7, down
Bandit 6 7, down
Bandit 7 7, down
Bandit 8 7, down
Bandit 9 7, down
Bandit 10 7, attack vrs Two Axe 15 (failure)
Bandit 11 7, down
Bandit 12 7, down

Round 5
Initiative Count
Bandit C 22, ?
Ragnok 17,
Otto 17,
Two Axe 17 attack vrs Bandit 10 13 (failure)
Dara 11, attack vrs Bandit 10 17 (success), damage 9
Verdis, attack vrs Bandit 10 16 (success), damage 10

PC Status
Coraine 13/28
Two Axe 12/28
Dara 6/24
Verdis 13/17
Otto 14/17


[sblock=Opponent Status, players do not look]
BL: dying, -9/10
B1 dying, -5/10
B2 DEAD
B3 DEAD
B4 dying, -6/10
B5 dying, -8/10
B6 DEAD
B7 DEAD
B8 DEAD
B9 dying, -6/10
B10 dying, -9/10
B11 dying, -3/10
B12 dying -4/10
[/sblock]

Battlemap:


 


Marco looks over his companions for a moment, considering their wounds. He goes around Corraine, Dara and Two Axe, poking and prodding at their injuries.

"This is quite a deep cut here. . . interesting coloration on the bruising. . . does it hurt when I push HERE?"

In the end he fishes out his wand and mutters the command word as he holds it over each in turn. He finishes up with a small lecture in a waspish tone of voice.

"Right then, that should help a little. Now. . . 'Two Axe', was it? I know you're new to our little 'family' here. But I distinctly remember healing you once already, and here you are injured again. I'd thank you to take a little more care with my work. I hope this won't become a habit with you."

He returns his wand to it's holder and retrieves his crossbow as he looks around.

[sblock=ooc]Assuming I have three rounds to work with I'll whack the three most injured with the wand of lesser vigor. Fast healing 1 for 11 rounds. If we wait long enough, they all heal 11.

Dara, Corraine, Two Axe. In that order, if time is important.[/sblock]
 

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