CLOSED! Rhun's Greyhawk ALPHA Game (ToEE)


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OOC: Heal us. Yes. Thankyou.

IC: Two Axe charges forth fearless to battle. "Aargh" he yells articulately.

OOC: looks like a move action and a single attack. AC: 13 (dex only), axe +9 1d8+6
 

Thanee said:
Right before opening the door, Dara wraps herself into the additional protection of her Shield spell (OOC: no ASF).

As the door flings open, and when it's apparant, that the bandits won't be fooled any further at this point, she dashes outside and around them, to attack them from the other side.


OOC: Move to D18.
OOC: Can I just point out that by running out of the tower we squander our defensive advantage - the only advantage we have that I can see, given that we're unarmoured at the moment!

Edit: Oh, never mind. I'd only read Thanee's post, not realizing that the rest of you kamikazes had also committed to action outside the tower. ;) Still, given Coraine's position in the initiative order ...

IC: Coraine draws the dagger from his belt and throws it with all his strength at the dwarf in front of him. He then hefts axe and shield, ready to repel the charge ... and is absolutely appalled when his comrades leave the protection of the tower to fight in the open.

"God help us!" he mutters, raising his eyes to a darkened heaven. "Will they never learn?"
 
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Surprise Round

'Nock is right: You guys are easy to goad into a fight! Imagine if I even tried!


Otto holds his action awaiting an opportunity to sneak attack the first bad guy who steps beyond the threshold.

Coraine draws the dagger from his belt and throws it with all his strength at the dwarf in front of him. The throw is on, and the dagger slashes open the dwarf's upper arm. Coraine then hefts axe and shield, ready to repel the charge ... and is absolutely appalled when his comrades leave the protection of the tower to fight in the open. "God help us!" he mutters, raising his eyes to a darkened heaven. "Will they never learn?"

Two Axe charges forth fearless to battle. "Aargh" he yells articulately. His blade falls heavily on one of the ill-prepared bandits, sending the man crumpling to the ground in a spray of blood.

Not giving the foes any time to react, Verdis lets the eldritch power fly at the dwarf. The blasts strikes his foe hard, but the stout dwarf still stands.

As the door flings open, and when it's apparant that the bandits won't be fooled any further at this point, she dashes outside and around them, to attack them from the other side. She swings her falchion at the surprised woman, but the blade is skips off the chain shirt she wears beneath her cloak.

Marco steps forward and fires a shot from his crossbow, but the bolt deflects off of the dwarf's armor and richochets into the night.

Ragnok roars at the sight of a dwarf in service to the bandits and steps outside, swinging Norryjar. The blade draws blood, but the foe still stands.




Initiative Count
Otto 24, readies action
Female Bandit 19 - surprised
Coraine 16, attack vrs D 21 (success), damage 5
Dwarf Bandit 16 - surprised
Two Axe 15, attack vrs 1 26 (success), damage 12
Bandit 4 - surprised
Verdis 12, ranged touch vrs D 18 (success), damage 6
Bandit 3 12 - surprised
Dara 10, attack vrs F 14 (failure)
Marco 9, attack vrs D 12 (failure)
Ragnok 9, attack vrs D 19 (success), damage 8
Bandit 2 5 - Surprised


PC Status
Ragnok 24/32
Two Axe 28/28,
Otto 17/17
Verdis 8/8 (17/17), CON 7
Dara 24/24, shield for AC r1/20
Coraine 28/28, CON 14
Marco 11/11 (14/14), CON 8


[sblock=Opponent Status: Player's Don't Look!]

Jargo Brickcrusher 21/40

Bandit 1 -5/7

[/sblock]

MAP:
 


Aware that he shouldn't allow the bandits into the tower, at the same time, Ragnok balances that with the possibility for the others to take part in the fray and...

Follows the others on the onslaught against the bandits!

-he does spend a fraction of a second trying to recognize the dwarf, and follows with a descendent hack towards his weapon-arm -
 
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Continuing his conversation with heaven, the paladin simply raises his eyebrows and says, "And now they're standing in my way."

He is aware of the need to protect the spellcasters but chafes at the poor strategy which has left him unable to engage the enemy, and his comrades at greater risk than need have been the case.

[sblock=OOC]Readies an action to attack any enemy who comes in range of his battleaxe.[/sblock]
 

Dara

Wondering, why the others aren't coming out to surround the bandits while they still can, Dara steps behind one of them, whispering words of power while she raises her falchion and then loses herself in her battle frenzy, chopping wildly at her chosen target.


OOC: 5-ft. step to C17 to flank #3; Cast Critical Strike; Rage; Attack #3 (Atk +9 Dmg 2d4+1d6+6 Crit 15-20 (+4 to confirm)). AC is 19 now (Dara is wearing her armor, having been on guard duty at the time).
 

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