Combat, round 1
Otto darts around the door and around his allies outside.
"Well," the halfling says,
"I suppose we'd better roll out the welcome wagon!" Somehow, he twists and tumbles through his friends and past his enemies, jabbing out with his rapier at one of the surprised bandits. His tiny rapier punches through his opponent's armor and into his heart, dropping his foe.
The female bandit reacts quickly, stepping further into the night and drawing her blade. She slashes at Dara, and the blade cuts into the warrior woman's skin, drawing blood. Although the wound is not great, Dara feels the burn of poison as it enters her body, and immediately feels her strength leaving her.
Continuing his conversation with heaven, the paladin simply raises his eyebrows and says,
"And now they're standing in my way." He is aware of the need to protect the spellcasters but chafes at the poor strategy which has left him unable to engage the enemy, and his comrades at greater risk than need have been the case.
The dwarf bandit roars in defiance as he strikes out at Ragnok with his massive axe, the blade tearing a crimson line across his chest.
"Go for help," he cries to his companions.
Two axe positions himself for his 'one-two' punch, trying to use both ends of his axe on different opponents. The dwarf neatly avoids one strike, but Two Axe's second slash cuts through the other bandit's defenses.
The bandit standing near Otto bolts at the dwarf's words, sprinting into the night away from you. Otto takes an opportunistic thrust with his rapier, but it glances off of the man's armor.
The arcane glow surrounds his hands again as Verdis lobs another eldritch blast at the Dwarf. Firing into the melee throws off the warlocks aim, and he is nearly hits the wrong dwarf with the blast.
Wondering, why the others aren't coming out to surround the bandits while they still can, Dara attacks from behind, whispering words of power while she raises her falchion and then loses herself in her battle frenzy, chopping wildly at her chosen target. Her strike doesn't sink deep, but it is enough to drop another bandit to the weed-strewn ground.
Marco mumbles to himself as he reloads his crossbow, but seeing that the situation appears well in hand, he doesn't risk firing another bolt into the melee.
Aware that he shouldn't allow the bandits into the tower, at the same time, Ragnok balances that with the possibility for the others to take part in the fray and...follows the others on the onslaught against the bandits! He does spend a fraction of a second trying to recognize the dwarf, and follows with a descendent hack towards his weapon-arm. As Norryjar skitters harmlessly off his foe's armor, Ragnok realizes he does not recognize this dwarf.
Thanee,I changed your strike to #2 since #3 was dead, and your attack roll wasn't high enough to hit "F."
Initiative Count
Otto 24, move, attack vrs B3 22 (threat), confirm 16 (critical), damage 11 (6 + 5 sneak attack); AoO vrs B4 12 (failure)
Female Bandit 19 - 5' step, attack vrs Dara 22 (success), damage 6 + 4 str
Coraine 16, ready action
Dwarf Bandit 16 - attack Ragnok 22 (success), damage 14
Two Axe 15, 5' step, attack vrs D 14 (failure), attack vrs 2 19 (success), damage 5
Bandit 4 - runs
Verdis 12, ranged touch vrs D "1" (failure)
Bandit 3 12
Dara 10, fort save 7 (failure); attack vrs B2 16 (success), damage 5
Marco 9,
Ragnok 9, attack vrs D 16 (failure)
Bandit 2 5
PC Status
Ragnok 10/32
Two Axe 28/28,
Otto 17/17
Verdis 8/8 (17/17), CON 7
Dara 18/24, STR10, shield for AC r1/20
Coraine 28/28, CON 14
Marco 11/11 (14/14), CON 8
[sblock=Opponent Status: Player's Don't Look!]
Jargo Brickcrusher 21/40
Bandit 1 -5/7
Bandit 2 2/7
Bandit 3 -4/7
[/sblock]
