CLOSED! Rhun's Greyhawk ALPHA Game (ToEE)

Dara

Dara aims another, more careful, swing at the beast then takes a step backwards.


OOC: Combat Expertise 2; Attack; 5-ft. step back.
 

log in or register to remove this ad

Verdis

The warlock lets another blast of eldritch energy fly at the elemental. "You'll have to move pretty damn fast to leave me behind. Worry about yourself." He takes another step back.
 

Boddynock said:
With that, Coraine circles the creature ostentatiously, while still keeping a very close eye on it for further crushing attacks. He doesn't even attempt to get close enough to hit it.


Boddy, can you provide more detail on how Coraine is planning to move...with the elemental's reach, any movement beyond a 5' step is going to provoke AoOs.
 

OOC: The 'circling' bit was just flavour text. He'll take a 5 ft step to the right, hopefully opening up a safe passage for the others if the creature follows. That move'll be at then end of his round.

With the sorts of attacks that thing's making, the last thing I want is AoO's. :eek:
 



Verdis

Verdis extends a hand to help Coraine up and tosses another Eldritch Blast at the elemental. He takes yet another step back, wondering how much long he can keep this dance going.

[sblock=Rhun]Is there someplace in the room such as the ceiling that Verdis can use his spiderwalk to get to that the elemental shouldn't be able to reach?[/sblock]
 

Dara

Dara now a bit farther away from the thing, and now having felt its powerful fists all by herself - an experience, she didn't quite consider necessary, but that's how things go sometimes - withdraws herself from the threat and looks to get some distance between herself and the earthen juggernaut.


OOC: Withdraw away from the elemental and put some distance between her and the thing.

Sorry for the unprecise description last round... with back I didn't mean back from where we came, but rather back away from the elemental, which would be AF25 (to the right from her last position), most likely. :heh:
 

Round 4 - COMPLETE

Adjusted Dara's position to start this round to AF25 per Thanee's post.


Coraine takes Verdis' hand and quickly climbs to his feet. The paladin assumes a defensive stance and steps forward, hoping to keep the elemental focused on him, allowing his companions to escape.


Ragnok charges forward, his dwarven instincts not allowing him to retreat from this foe while his companions are in danger. Norryjar strikes hard, cutting halfway through one of the massive earthen legs! The beast roars yet again as the dwarf rips the weapon free, showering himself in a cloud of soil.


A newcomer enters the great Temple of Earth from the northeast; his garb does not seem to indicate that he is a member of the Earth Cult.


Dara, now a bit farther away from the thing, and now having felt its powerful fists all by herself - an experience, she didn't quite consider necessary, but that's how things go sometimes - withdraws herself from the threat and looks to get some distance between herself and the earthen juggernaut.


Having helped Coraine to his feet, Verdis tosses another Eldritch Blast at the elemental. He takes yet another step back, angling toward the wall, and wondering how much long he can keep this dance going. The warlock grins as his blast tears into the brute's chest, blasting away stone and dirt and causing the thing to stagger and nearly fall!


Kurt continues moving slowly back, now out of reach of the elemental. His own sword still gripped tightly in his hand, the cleric again releases a pulse of Hieroneous' holy power, and his companions find that the pain of their wounds is lessened by the healing radiance.

[sblock=For Legildur]
As Kurt releases his dieties power, he notes movement out of the corner of his eye to his right. Turning his head he notes a largish, shaggy body peering around the corner (a bugbear, perhaps?). Seeing Kurt, the creature rapidly pulls back from sight.

The form was in square W29
[/sblock]


In frustration, the elemental clubs at the two opponents barring it from reaching Verdis: Coraine and Ragnok. One burly fist strikes the paladin, again sending him tumbling backward through the air, and a split second later, Ragnok flies through the air to land near his companion.




Thanee, I wasn't sure how far you wanted to withdraw, so let me know if you want Dara's position changed?

Scotley, the ceiling appears to be about 40' high in this place; easily out of the reach of the (18') elemental.


Initiative Count
21 Coraine - stand up, 5' step forward, full defense for AC25; reflex save vrs awesome blow 13 (failure)
20 Ragnok - Charge action (to avoid AoO) vrs E1 22 (success), damage 10; reflex save vrs awesome blow 16 (failure)
18 Trevor - enters chamber
18 Dara - withdraw
11 Verdis - eldritch blast vrs E1 13 (success), damage 12
03 Kurt - 5' step; sacred purification (8 points)
00 Earth Creature - slam vrs Coraine 26 (success), damage 14; slam vrs Ragnok 30 (success), damage 18

PC Status
Coraine: 11/36, prone
Kurt 24/24
Ragnok 04/32, prone
Dara 19/24, shield round 3 of 20 (AC21)
Verdis 17/17
 
Last edited:

[sblock=Introduction Post For Leif]
Trevor stops to catch his breath, putting one hand out against the brownish granite wall to steady himself. The rumors of loot beneath the abandoned Temple of Elemental Evil, a ruined bastion of dark power, may well be true, but one thing was for certain: The place was NOT abandoned.

Trevor had successfully made his way through the Temple Proper, past the obscene and vile paintings and scultpures, and was certain the place was abandoned. There was no danger above, besides the overwhelming perception of oppression and darkness, and the nagging feeling that he was being watched. Still, no enemy presented itself, and so the young soldier made his way down the stairs and into the dungeon beneath the Temple.

And the dungeons had been anything but empty. Someone had been here before, to be certain. Trevor had found the chopped and smashed remains of sickly rotten corpses; he had found a few bodies of warriors garbed in brown and black garb. And finally, he had stumbled upon some living warriors dressed the same. It was a mixed group of humans and humanoids...several men, a couple of hyena faced gnolls and even a bugbear.

Faced with such odds, Trevor made the only logical choice: he ran. And now, he was lost. The corridors had become a blur, and he had remembered moving through a concealed doorway, hoping to throw off his pursuers. Now, he stood in a wide hall with walls of brown marble, lit by flickering wall cressets. Large triangles of yellow marble are set in the floor, pointing around the corner to the north like some kind of trail. The air smells of earth and peat.

A great roar suddenly sounds, followed by the sounds of men yelling and weapons crashing. But does it come from ahead or behind? The acoustics of this place make it hard to tell. Trevor knew that standing still was not accomplishing anything, though...

Gliding forward as silently as possible, the former soldier finds himself following the yellow triangles around the corner, and passing beneath a large, ornate archway decorated in smaller triangles. Before him is a great open area, at least eighty feet square...the walls here appear to be crafted of sandstone, and the entire floor is dark brown soil. The smell of fresh earth is much more potent here.

Some sort of phosphorescent lichen provides a soft light in this place, growing upon the walls and ceilings, archways and supports. Cressets and wall sconces also line the walls, but none of them are currently lit. Still, the lichen provides enough dim light to see by.

In the center of the room rises a pyramid of hard-packed earth. The sides rise some six feet, and the top is flat. Stone steps are set in the four faces of the pyramid, and atop it is some sort of stone column. Each of the column's four sides are inset with a triangle, and bronze manacles hang from each face. A bronze box sits near the column.

Three doors are set in the south wall; those to the left and right are normal, appearing to be of solid, iron-bound hardwood. The center pair are huge bronze valves. They appear to bear the same silvery, writhing runes that you noted at the main entrance to the Temple Proper above.

Of course, the most obvious detail about the room is a huge earthen form, shaped vaguely like a man, towering three times the hieght of the group of men it is currently trying to smash. The earthen giant looks to be damaged, but so to do the men (and woman) trying to fight the rocky colossus!


Trevor acts on Initiative Count 18, and can act on Combat Round 5 (round 4 just finished)
[/sblock]
 

Remove ads

Top