CLOSED! Rhun's Greyhawk OMEGA Game (ToEE)


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Jinx looks on with interest at the bat dung, remembering the alchemical properties claimed by some wizards he'd encountered in the past who qualified the substance of particular use in creating explosive balls of fire. Glad that he, at least, need not trouble himself with collecting bat spore in order to prepare his arcane handicraft, Jinx snorts under his breath and trundles on after the others as they leave the chamber. "If bad feelings were anything to go on, I should think none of us would've ventured anywhere near this a'cursed temple to begin with. All the same," the gnome looks up a moment, eyeing the nebulous alcoves no doubt hiding high above head as he leaves, "I'm only too glad to be leaving. The sooner we find Jebediah, the better."
 


Aeron only nods in response to Jinx's comment. The cleric is still obviously out of sorts with this whole situation: losing a companion; lurking in a place of evil that should have no power left in it. He follows with the everburning torch held aloft.
 

You continue on north, but soon enough find the passage curving back around in a southerly direction. Following it, you find yourselves in a long, quiet corridor. Two iron-banded wooden doors are immediately apparent, one in the north wall and one at the end of the passage to the east. To the west, the corridor fades into darkenss. Another corridor angles off the one you stand in to the southeast.



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"This could be a bad situation, if there are enemies behind each door they could trap us when we opened one." Shoon whispers. He moves to the eastern door and examines in for keyholes or cracks around the edges, anything he might see through.
 

There is no double door. Just two single doors. One on the north wall, one to the east.


[sblock=For Strahd]

Zirat again uses his god-blessed ability to detect those of eveil intent, scanning past each door in turn. Through sheer force of will, the mighty paladin block out the background haze of evil, and focuses on details.

To the north, there are no less than a score of evil auras, though they are all but faint, almost invisible against the evil that permeates this place. Whether they are all in the next chamber, or further on beyond that, you cannot be certain.

Behind the door to the east, Zirat detects only four faint evil auras.

[/sblock]
 


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