CLOSED! Rhun's Greyhawk OMEGA Game (ToEE)

Fully at the back of the pack, holding both a torch and an unsheathed dagger, and in no mood to bolt up front to be someone's valet, Jinx vigorously but silently shakes his head no at Merrick. Seeing the seething fury only barely concealed on the knight's face, however, Jinx was about to hustle forward to open the door when the Last Prophet thankfully relieved him of the duty. At the back, and still holding the quavering torch, Jinx titters nervously.
 

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Deren twirls a knife rapidly through his fingers as impatience builds through him. He glances behind him quickly, keeping an eye out into all three of the passages. Perhaps it isn't impatience that is getting to him, he thinks.

Upon hearing the others converse about capturing an enemy and using him as a guide, Deren grimaces. "Just what we need," he mutters, "Someone to lead us directly into the pits of darkness. Uh oh, door's opening."
 

Aeron throws open the stout wooden door, as Merrick and Zirat charge forward. Two smoking torches light the room beyond the door...a furnished room, holding a long table with a bench to each side, a couple of chairs, and various pegs and hangers mounted to the walls.

Four men stand within, dressed for battle but obviously not expecting it right at this moment. They wear bronzed half-plate, and have their weapons near at hand, but are completely surprised by your sudden assault. One stands in the archway leading into another chamber to the north, one to the south, and two sit at across the table to the east. These men wear brown surcoats over their armor, embossed with a black triangle.


Please post your surprise round actions.
 
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Shoon darts into the room and quickly moves to the far side of the man to the south and snatches up his weapon before he can reach it. "Leave your weapons where they are and surrender!" he says hopefully.

OOC: I want to move to AY-66 and pick up the guy's weapon. If that's possible.
 
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Holding the torch, and standing his ground, Jinx looks surprised at the fighting mens' at-ease disposition but takes no special move to take advantage of their distracted state. The gnome instead turns his head back to regard the hall behind the group, that he might watch for anyone attempting to creep up on the party and catch them unawares.

Continue holding the torch and his dagger, staying put. Listen +3. Spot +1.
 

Zirat

Stepping forward (To AX64), Kord's champion tries to smash his spiked chain on the human (#1) that stand to his right.

ooc: MW Spiked Chain [attack:+9, Dmg:2d4+4, crit x2, 10 lb., two-handed, piercing] Reach 10 ft.
 

Sir Merrick charges to in front of the table then spins and slashes at the man to the North in the chamber doorway, attacking with all the power and momentum of his charge.

Charge to AZ64 then attacks #1 in the entryway to the north with powerful charge feat Glaive +9 1d10+6+1d6 x3 slashing AC 14
 

Hoping to do what he can so that the group can surround the foes, Aeron moves in with his morningstar and attacks.
[sblock=OOC]Move to AX66 and attack #4. +5 Melee, heavy mace +1, 1d8+3, 20/x2[/sblock]
 

Deren takes a little step forward and whips his dagger forward at the man in front of him.

OOC: 5' step forward. Dagger +7 ranged 1d3+2 [within 30 feet +1/+1] +1d6 SA since they're flat-footed and the guy is just within the area. Also, +2 damage since they're Human.
 

A cruel glint appears in Ciaran's eye as he steps back to fill in behind Deren. He fires his crossbow over the halfling's head into one of the men, and reloads.

[sblock=ooc]Ciaran takes a 5' step to AT63, fires at #2, and reloads.[/sblock]
 

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