CLOSED! Rhun's Greyhawk OMEGA Game (ToEE)

Deren quickly grabs another knife and throws it at the same guard, hoping to take him out of the combat. While he doesn't take the man down, the knife sinks deeply into his shoulder, and the blood drenches down the front of his once pristine bronze armor.

Shoon holds on to the axe with one hand while he readies to strike the enemy with the other should he attempt to attack, flee, or call for help.

Ciaran rolls his eyes at the nervous gnome. "Bah, you need more time? Here. Zbrawkx." With the speaking of the fell word, filaments streamed from Ciaran's mouth to fill the hallway behind them. He then rushed into the room with Jinx.

Sir Merrick slashes the guard again, attempting to drop him before he can flee or call out. The knight's glaive is turned aside by the man's armor.

The first of the guards regains his composure, grabbing his own battleaxe and leaping atop the table. His overhand swing cleaves into Merrick's shoulder, tearing flesh and muscle.

The unarmed guard near Shoon, Zirat and Aeron gives the monk an evil look and draws a dagger from his belt. Shoon manages to strike the guard first, but the monl's fist proves less than useful against his armored foe. "Die, bastard!" shouts the guard, slashing a gash across Shoon's arm with his dagger.

Jinx hustles everyone into the room, worried about the loud clanging of arms and armor, but finds there is really not much room to move into the chamber; at least, not without exposing himself to an enemy's weapon. I allowed this to work, since Deren hadn't moved yet.

"Ware intruders!" cries the other guard at the table, wounded from Deren's daggers, as he moves around the edge of the table to engage Merrick. The knight ducks beneath the guard's powerful axe stroke, unharmed by the deadly blade.

Aeron, seeing that his direct foe is now wounded, unarmed, and the subject of Shoon's attempt to keep someone alive, starts to move by the unarmed man toward the armed foes. Seeing the dagger appear in the man's hand, Aeron decides to stay put, and swings his morningstar again. The cleric's weapon bounces of the man's breastplate, leaving a ding in the bronze. If you still want to move past him, I'll update this, but it would draw the AoO.[/size[

The last (visible) guard Steps out of the annex tot he north, swinging his own battleaxe at Merrick. The weapons cuts across the knight's chest, spraying blood. Merrick, besieged by the three skilled warriors, staggers, dizzy from blood loss, barely able to maintain his footing.

Cursing his luck, Zirat tries to move into a flanking position and strike one of the guards. His chain whistles through the air, slamming one of guards threatening Merrick a solid blow!

You can hear cries of alarm sounding from somewhere down the southern passage.



Grey area indicates Ciaran's web, good for 30 minutes!

Initiative Count
19 Deren - attack vrs G2 17 (success), damage 10
17 Shoon - ready action: attack
17 Ciaran - cast web, move
13 Merrick - attack vrs G1 13 (failure)
13 Guard 3 - jump check 14 (success), attack vrs Merrick 19 (success), damage 8
13 Shoon - attack vrs G4 14 (failure)
13 Guard 4 - attack vrs Shoon 22 (success), damage 5
12 Jinx - moves
12 Guard 2 - 5' step, attack vrs Merrick 10 (failure)
07 Aeron - attack vrs G4 12 (failure)
04 Guard 1 - attack vrs Merrick 17 (success), damage 9
02 Zirat - attack vrs G1 24 (success), damage 10



PC Status
Merrick 0/22; DISABLED
Shoon 11/18
Zirat 27/31
Jinx 15/15; mage armor (approx 55 mins left) for AC17


[sblock=Opponent Status - Players Do Not Look]
Guard 1 12/38
Guard 2 6/27
Guard 3 27/27
Guard 4 19/27
[/sblock]
 
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"You're supposed to stay down!" snarls the little halfling as he throws another knife at the same guard, though his light voice does not go well with the threat in his words.

OOC: Dagger +7 ranged 1d3+2 [within 30 feet +1/+1]. Also, +2 damage since they're Human.
 

Shoon grunts in pain as he recieves a rather nasty dagger wound from the guard. However, he attepts to take advantage of the attack by snatching away the man's dagger. "Do not be foolish, we have the advantage." Just then, he hears the sounds of alarm coming from the still open door, and wonders to himself with no small amount of frustration whether or not his new allies are in fact completely incapable of following a plan.
 


"Your aid may come, but it will not be in time to save you," Aeron says as calmly as he can while taking his course of action.
[sblock=OOC]Thanks, Rhun. That is precisely what I would have wanted to do. I'll try to give some more conditionals here. A lot can change quickly.

Aeron attacks 4. If he manages to drop 4, Aeron moves to stand over his fallen form. If he doesn't drop 4, he doesn't move.

If 4 is already gone, Cure Mod Wounds on Sir Merrick, if Aeron can reach him. If 4 is gone, but Aeron can't reach Sir Merrick, Cure Light Wounds on Shoon.

I hope that is enough. Otherwise, just do the best you can.[/sblock]
 

Dire Lemming said:
Just then, he hears the sounds of alarm coming from the still open door

Just for clarification, the sounds of alarm come from the open passage to the south, not the open door where Jinx and Deren are.
 


Bah, I can get rid of the web quick, no worries. :]

Ciaran continues his matter-of-fact sense of calm as he reloads his crossbow and fires at the guard directly in front of him. "Gentlemen," Ciaran observes, addressing the guards, "what could be worth your lives to fight us here and now?"
 

Beset on all sides, grievouly wounded, and bleeding heavily Sir Merrick takes the measure of the guard who leapt upon the table then brought down his axe upon the knight. Merrick lashes out to take the high ground away from him by knocking over the table with a powerful effort.
 

Certain now that trouble will come from up the southern passageway, Jinx keeps a careful watch on the passageways behind the group in the hope that he may provide a few crucial seconds of forewarning ere everyone is overwhelmed by surprise from behind.

Spot +1, Listen +3.
 

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