CLOSED! Rhun's Greyhawk OMEGA Game (ToEE)


log in or register to remove this ad

"You're supposed to stay down!" snarls the little halfling as he throws another knife at the same guard, though his light voice does not go well with the threat in his words. Still, the dagger is on-target, and this time the guard stays down, the weapon buried in his throat.

Ciaran continues his matter-of-fact sense of calm as he reloads his crossbow and fires at the guard directly in front of him. "Gentlemen," Ciaran observes, addressing the guards, "what could be worth your lives to fight us here and now?" The quarrel lodges in the man's hip, further wounding him.

Beset on all sides, grievouly wounded, and bleeding heavily Sir Merrick takes the measure of the guard who leapt upon the table then brought down his axe upon the knight. Merrick lashes out to take the high ground away from him by knocking over the table with a powerful effort. The brawny knight sends the table tipping, and the guard loses his balance, crashing heavily to the ground beside Merrick. The bandit growls savagely and climbs to his feet, suffering a crushing strike from Zirat's chain as he does so. Recovering from the blow, he attempts to slash Merrick with his axe, but his strike is inches from connecting with the knight.

Shoon grunts in pain as he recieves a rather nasty dagger wound from the guard. However, he attepts to take advantage of the attack by snatching away the man's dagger. "Do not be foolish, we have the advantage." Just then, he hears the sounds of alarm coming from the still open door, and wonders to himself with no small amount of frustration whether or not his new allies are in fact completely incapable of following a plan. The skilled warrior is well prepared for Shoon's disarm attemps, and the monk receives another nasty slash for his trouble, failing horribly in his attempt to snatch the dagger. Shoon does not have Improve Disarm, and thus provoked an AoO. The guard attempts to follow this up with another slash, but this time Shoon evades the knife.

Certain now that trouble will come from up the southern passageway, Jinx keeps a careful watch on the passageways behind the group in the hope that he may provide a few crucial seconds of forewarning ere everyone is overwhelmed by surprise from behind.

[sblock=Jinx]
Jinx still doesn't hear or sees anything from beyond the webs
[/sblock]

"Your aid may come, but it will not be in time to save you," Aeron says as calmly as he can while taking his course of action. His mace strike true, but the blow has little behind it, and fails to drop the guard.

The bandit in the doorway slashes at Zirat, but the skilled fighter dances aside, reliving his days of glory in the arena. "Hold on Friend!" calls the gladiator to Merrick."You'll pay!"he shouts to the one who slashed the knight and swings his chain one more. The angry gladiator's weapon smashes into his foe, and sends the temple guard tumbling to the ground.

The cries of alarm from the south continue.



Grey area indicates Ciaran's web, good for 30 minutes!

Voadam, if you would like to take the AoO vrs G3 when he stands back up, let me know and I'll change the post to reflect that. You would drop to -1 hit points, though.

Initiative Count
19 Deren - attack vrs G2 20 (success), damage 7
17 Ciaran - attack vrs G1 20 (success), damage 5
13 Merrick - STR check 19
13 Guard 3 - Reflex save 10 (failure), stand from prone; attack vrs Merrick 12 (failure)
13 Shoon - attemp disarm (failure due to damage suffered from AoO)
13 Guard 4 - AoO vrs Shoon "20" (threat), confirm 12 (failure), damage 6; attack Shoon 10 (failure)
12 Jinx - nothing
07 Aeron - attack G4 18 (success), damage 5
04 Guard 1 - attack vrs Zirat 18 (failure)
02 Zirat - AoO vrs G3 "20" (threat), confirm 23 (critical), damage 22; attack vrs G1 21 (success), damage



PC Status
Merrick 0/22; DISABLED
Shoon 5/18
Zirat 27/31
Jinx 15/15; mage armor (approx 55 mins left) for AC17


[sblock=Opponent Status - Players Do Not Look]
Guard 1 -1/38
Guard 2 -1/27
Guard 3 5/27
Guard 4 14/27
[/sblock]
 
Last edited:

"Someone finish this one," Aeron points at the guard next to himself, "so I can get to Sir Merrick!"
[sblock=OOC]Move next to Sir Merrick and use Cure Moderate Wounds. Delay if necessary until after 4 is dropped.[/sblock]
 

"Augh!" Shoon yells in pain as he barely manages to avoid an even more grevous wound. "So- be- it-" he says to the guard through gritted teeth. Shoon dodges past the guard's dagger as he makes to knock the man senseless.
 

Zirat tries to reach a good spot where his long chain can strike the human who attacked Merrick (#3).
Then he will have view on the corridor to the south, his chain ready to strike any charging opponents as well.
 

When Zirat manuevers to help keep watch on the southern passageway, Jinx scowls at him. "Get the fourth 'un afore ye worry what's next, or we won't have a "next" to worry aboot! There's sommat comin' alright, but with luck me eyes and ears'll give us warning enough. Now to it, man! To it! They're not likely ter get past Ciaran's web afore gettin' to us."

The gnome encourages Zirat to get back into the room to finish the guards and leave the gnome to his watching. Spot +1, Listen +3.
 

Deren hesitates as he looks at the downed guard with a knife in his throat. "Huh," he mutters, "Hadn't meant to kill him, just knock him out."

He shakes his head as he returns his focus on the rest of the battle. He enters the room as he tosses a dagger at the more wounded of the two guards.

OOC: Moves to 63AY. OOC: Dagger +7 ranged 1d3+2 [within 30 feet +1/+1]. Also, +2 damage since they're Human.
 

Ciaran shrugs as the guards drop without a plea. "What a senseless waste of life," he quietly observes, as he reloads his crossbow. He fires at the far one, closest to the passageway (#3) and leans against the wall, almost lackadaisically awaiting a response.
 

Just waiting on Voadam to post up...if I don't see anything today, I'll move combat forward when I get home from work tonight.
 

Sir Merrick moves a step towards the Prophet then holds his action to attack the nearest guard if the priest is able to heal him.

Ready action to attack an opponent if Merrick is healed.
 

Remove ads

Top