CLOSED! Rhun's Greyhawk OMEGA Game (ToEE)

Zirat

Zirat moves back (5 ft. to AZ60) and calls
Stay back, I'll deal with those dogs.
Smiling a wicked smile to the gnoll in front oh him, the champion laugh loudly
"You can't take down the champ!!!"
And tries to break the creature's rib cage with a mighty blow.

MW Spiked Chain [attack:+9, Dmg:2d4+4, crit x2, 10 lb., two-handed, piercing]
 
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Aeron nods back at Zirat, confident that the Champion can hold the narrow space fairly easily. The cleric moves to the other end of the group, knowing the mages will need support.
[sblock=OOC]Move to AT-64[/sblock]
 

Nearly out of spells, Ciaran steps forward, snapping up his crossbow and letting fly a quarrel. The missile tears into the man’s abdomen, causing him to stumble from the force. Somehow the guard remains on his feet, though blood oozes from the wound.

Aeron nods back at Zirat, confident that the Champion can hold the narrow space fairly easily. The cleric moves to the other end of the group, knowing the mages will need support. Seeing new enemies, he rushes past his companions to engage.

Deren continues to hide.

The two guards in the western corridor charge Aeron. The first slashes with his longsword, and his blade slips through the Last Prophet's armor, opening a wide gash in Aeron's side. The second guard's weapon is turned by the armor, giving the cleric a slight reprieve.

Shoon knows that he should move to help Aeron, but he also knows that he needs to get Sir Merrick back on his feet. The monk kneels next to the knight, and pours a healing draught down his throat. Merrick groans and his eyes flutter open...he is still grievously injured, though.

Jinx blinks several times and finally reacts to the new opponents. Stepping to his side for a clear path, he draws a dagger from his belt, and sends it spinning end over end toward the guard with the bolt in his side. Jinx is surprised as the dagger sticks in the man's forhead, and flips him over backward onto the floor.

Zirat moves back and calls ”Stay back, I'll deal with those dogs.” Smiling a wicked smile to the gnoll in front of him, the champion laugh loudly, crying "You can't take down the champ!!!" as he tries to break the creature's rib cage with a mighty blow. The chain thwacks into the gnoll, crushing flesh and bone, and dropping the creature dead.

The nearest gnoll steps over the ogre's body, and slashes at Zirat. The battleaxe cut across the Champion's thigh, opening a deep gash.

The bugbear moves forward, its morningstar held ready. Zirat takes advantage of the corner, slashing his chain at the brute as he comes into sight. The spiked chain tears open the bugbear, but the creature lumbers on, striking with its own weapon.

The guard captain also closes, and he too attacks Zirat. The longsword deflects off the warrior's armor, though, and Zirat remains standing in the face of the three foes.





Initiative Count
20 Ciaran - 5’ step, attack vrs guard 6 22 (success), damage 7
20 Aeron - move
19 Deren - remains hiding
15 human 6 - charge action, attack vrs Aeron 25 (threat), confirm "20" (critical, damage 14
15 human 7 - charge action, attack vrs Aeron 15 (failure)
13 Merrick - [DISABLED]
13 Shoon - 5' step, administer potion of cure light wounds, healing 7 points
12 Jinx - attack vrs guard 6 "20" (threat), confirm 19 (critical), damage 8
9 Zirat - 5’ step, attack vrs gnoll b (determined randomly, since Strahd didn’t state which) 27 (success), damage 9; AoO vrs Bugbear 20 (success), damage 10
9 gnoll c - [BLIND]
9 gnoll d - 5' step, attack vrs Zirat 22 (success), damage 7
9 gnoll e - [BLIND]
8 bugbear - move, attack vrs Zirat 11 (failure)
8 human 5 - delay until after bugbear, move, attack vrs Zirat 15 (failure)
4 human 1 - [BLIND]
4 human 2 - [BLIND]
4 human 3 - [OUT OF SIGHT] ?
4 human 4 - [BLIND]


PC Status
Aeron 10/24
Merrick 0/22; disabled
Shoon 13/18
Zirat 20/31
Jinx 15/15; mage armor (approx 54 mins left) for AC17



[sblock=Opponent Status - Players Do Not Look]
Guard 1 -4/38, stabilized
Guard 2 -3/27, stabilized
Guard 3 -7/27, stabilized
Guard 4 -3/27, stabilized
Guard 5 DEAD
O1 DEAD
Gnoll a -9/11
gnoll b -3/11
gnoll c 11/11, blinded 1 round
gnoll d 1/11
gnoll e 11/11, blinded 1 round
human 5 29/29
bugbear 6/16
human 1 8/8, blinded 1 round
human 2 8/8, blinded 1 round
human 3 8/8
human 4 8/8, blinded 1 round
human 5 8/8
human 6 -7/8
[/sblock]
 
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Deren ignores the large man's words about taking them all on and throws a dagger at the Gnoll who is currently facing away.

OOC: Throws a dagger at Gnoll d. Dagger +7 ranged 1d3+2 [within 30 feet +1/+1] +1d6 SA since the gnoll is flat-footed, unless he happened to see him.
 

Wanting to return to help Zirat, but knowing that his chances of successfully doing so are much improved if he first revives Sir Merrick, Shoon fishes out another potion, upstoppers it, and force feeds it to the knight. "Drink, Sir Merrick! We need your strength."
 

Aeron, suddenly finding himself quite injured, reels a bit in pain. But the cleric of Pelor is not dismayed, and he lashes out with his morningstar. "By the Sun's power, you shall fall!"
[sblock=OOC]+5 Melee, heavy mace +1, 1d8+3, 20/x2[/sblock]
 

Zirat

Twitching his face in pain, the champ throws an angry look at the gnoll, but after a quick calculation he decides that the Bugbear posses the immediate threat. Moving a step backward, (5 ft. to AZ67) Zirat lashes his chain and tries to thwack the bugbear on the torso.

MW Spiked Chain [attack:+9, Dmg:2d4+4, crit x2, 10 lb., two-handed, piercing]
 

Sir Merrick takes a moment to drink the profferred potion then rises to his feet, his glaive raising ominously, ready for the next minion of evil to step within his killing range. "Blood and ashes." he says as he prepares for more slaughter of the iniquitous. Quickly surveying the situation Sir Merrick moves to support the champion in his battle against the opposing captain.

Move action stand, move to BA 67.
 

Casting a wary eye back and forth between the pair of guards in front of him and Aeron, Jinx picks the beefier of the two guards and, pointing his gnarled gnome's index finger at the man, chants a necromantic spell.

Cast ray of enfeeblement at whichever guard is still standing and/or looks to be the stronger of the pair. Ranged touch +4, 2d6+2 Strength dmg, no save, spell resistance yes. If both guards have been dropped by the time Jinx comes up in init, Jinx will instead get his dagger back, then listen a moment down the hall to try to determine if some other enemy approaches. Spot +1, Listen +3.
 

CanadienneBacon said:
Casting a wary eye back and forth between the pair of guards in front of him and Aeron, Jinx picks the beefier of the two guards and, pointing his gnarled gnome's index finger at the man, chants a necromantic spell.


CB, there is only one guard left...Jinx's dagger killed the first one. I think you missed a post.
 

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