CLOSED! Rhun's Greyhawk OMEGA Game (ToEE)


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Now that both Aeron and Jinx are working on the second guard, Ciaran reloads and fires at the gnoll in the hallway. The bolt skitters off the wall, narrowly missing the gnoll.

Aeron, suddenly finding himself quite injured, reels a bit in pain. But the cleric of Pelor is not dismayed, and he lashes out with his morningstar. "By the Sun's power, you shall fall!" While Aeron's mace misses its mark, the guard scores another hit on the Last Prophet, opening a slash across his arm.

Deren ignores the large man's words about taking them all on and throws a dagger at the Gnoll who is currently facing away. The dagger find its mark, taking the gnoll down.

Wanting to return to help Zirat, but knowing that his chances of successfully doing so are much improved if he first revives Sir Merrick, Shoon fishes out another potion, upstoppers it, and force feeds it to the knight. "Drink, Sir Merrick! We need your strength."

Merrick stands, the worst of his wounds healed, and moves toward the southern corridor to help Zirat.

Casting a wary eye back and forth between the pair of guards in front of him and Aeron, Jinx picks the beefier of the two guards and, pointing his gnarled gnome's index finger at the man, chants a necromantic spell. Unfortunately, Jinx' aim is off, and the ray splits the air over the man's shoulder.

Twitching his face in pain, the champ throws an angry look at the gnoll, but after a quick calculation he decides that the Bugbear posses the immediate threat. Moving a step backward, Zirat lashes his chain and tries to thwack the bugbear on the torso. His aim is true, and he takes the bugbear down. The pile of bodies grows deeper.

The human captain steps forward as the bugbear falls, and his sword opens another wound upon the gladiator's body. Zirat is certainly beginning to feel the effects of his wounds.

More reinforcements surge from the south...perhaps Ciaran's spell of blindness has finally expired.




Initiative Count
20 Ciaran - 5’ step, attack vrs gnoll d 14 (failure)
20 Aeron - attack vrs guard 7 13 (failure)
19 Deren - attack vrs gnoll d 25 (success), damage 7
15 human 7 - attack vrs Aeron 21 (success), damage 4
13 Shoon - administer potion of cure light wounds, healing 6 points
13 Merrick - stand, move
12 Jinx - cast ray of enfeeblement, ranged touch attack vrs guard 7 6 (failure)
9 Zirat - 5’ step, attack vrs Bugbear 26 (success), damage 7
9 gnoll c - move
9 gnoll e - move
8 human 5 - 5' step, attack vrs Zirat 21 (success), damage 5
4 human 1 - move
4 human 2 - move
4 human 3 - [OUT OF SIGHT] ?
4 human 4 - move


PC Status
Aeron 6/24
Merrick 6/22
Shoon 13/18
Zirat 15/31
Jinx 15/15; mage armor (approx 54 mins left) for AC17



[sblock=Opponent Status - Players Do Not Look]
Guard 1 -4/38, stabilized
Guard 2 -3/27, stabilized
Guard 3 -7/27, stabilized
Guard 4 -3/27, stabilized
Guard 5 DEAD
O1 DEAD
Gnoll a DEAD
gnoll b -4/11
gnoll c 11/11
gnoll d -7/11
gnoll e 11/11
human 5 29/29
bugbear -2/16
human 1 8/8
human 2 8/8
human 3 8/8
human 4 8/8
human 5 8/8
human 6 -8/8
[/sblock]
 
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Shoon looks back and forth from the door, to the backs of Zirat and Merrick, Unsure what to do next. He decides to trust that the two warriors will know when and so sets about helping them in that. If they do not take a prisoner then all of there efforts here will be in vain, they need to know where their friend is being held. With that in mind, Shoon begins to carry the lightest of the unconscious guards out to the hallway in which Aeron and Jinx are securing their retreat.
 

Zirat

Zirat keeps his spot, angry and frustrated on his poor defending maneuvers. The champion lashes his chain once more, hoping to crush the human's head.

MW Spiked Chain [attack:+8, Dmg:2d4+5, crit x2, 10 lb., two-handed, piercing]
 

Sir Merrick pulls back a step to be in killing distance then sweeps his polearm around and brings down the large blade of his glaive upon the captain. "Enough villain."

Glaive +7 1d10+6 x3 slashing, reach with the glaive if another guard closes with him.
 

Fearful at his miss with necromantic magic, Jinx draws one of his daggers and flicks it at the guard.

Move action, draw weapon. Standard action, ranged attack w/dagger +4, 1d3+1 dmg.
 


Deren grimaces as he sees more approaching from the south. And they were doing so well, he thinks, but it makes sense that the end would approach when a happy ending is in sight.

He grabs another dagger and throws it at the nearest opponent.

OOC: Either 5 or 1 depending on whose standing. Dagger +7 ranged 1d3+2 [within 30 feet +1/+1]
 

Ciaran shakes his head. There is only so much help he can provide, he thinks, his strategies changing moment to moment. He reloads and fires at Aeron's guard, knowing that the way ahead must be unblocked.


(a little later)

Ciaran calls to Shoon, "Drop that minion! We need speed, not information!"
 

Ciaran shakes his head. There is only so much help he can provide, he thinks, his strategies changing moment to moment. He reloads and fires at Aeron's guard, knowing that the way ahead must be unblocked. Firing into the melee proves difficult, though, and again the bolt misses its target.

Aeron steadfastly strikes his foe, silently whispering a prayer to Pelor. The Last Prophet's mace slams down upon his foe's head, sending him staggering to the ground.

Deren grimaces as he sees more approaching from the south. And they were doing so well, he thinks, but it makes sense that the end would approach when a happy ending is in sight. He grabs another dagger and throws it at the nearest opponent. This time, the dagger misses its mark.

Shoon looks back and forth from the door, to the backs of Zirat and Merrick, Unsure what to do next. He decides to trust that the two warriors will know when and so sets about helping them in that. If they do not take a prisoner then all of there efforts here will be in vain, they need to know where their friend is being held. With that in mind, Shoon begins to carry the lightest of the unconscious guards out to the hallway in which Aeron and Jinx are securing their retreat. Clad as they are in heavy armor, none of the guards is light, but Shoon makes what progress he can.

Sir Merrick pulls back a step to be in killing distance then sweeps his polearm around and brings down the large blade of his glaive upon the captain. "Enough villain." The polearm slides along the commander's armor, but fails to pierce skin.

Fearful at his miss with necromantic magic, Jinx draws one of his daggers, but seeing Aeron take the guard down, the gnome elects to keep the weapon in hand.

Zirat keeps his spot, angry and frustrated on his poor defending maneuvers. The champion lashes his chain once more, hoping to crush the human's head. The chain draws blood, but the commander ignores the minor wound.

As the reinforcements approach, Merrick lashes his glaive at one of the gnoll's, dropping it in a spray of blood. Another gnoll approaches, but avoids both Zirat's chain and Merrick's glaive. The brute steps over its companions' corpses and strikes unsuccessfully at Merrick.

The commander slices at Zirat with his longsword, but the gladiator avoids the deadly weapon. The other guards continue to fill in the gaps behind their leader.





Initiative Count
20 Ciaran - attack vrs gnoll d 12 (failure)
20 Aeron - attack vrs guard 7 23 (success), damage 8
19 Deren - attack vrs guard 5 10 (failure)
13 Shoon - grab bandit, move
13 Merrick - attack vrs guard 5 17 (failure); AoO vrs gnoll c 21 (success), damage 13; AoO vrs gnoll e 12 (failure)
12 Jinx -
9 Zirat - attack vrs guard 5 23 (success), damage 8; AoO vrs gnoll e 14 (failure)
9 gnoll c - move, provokes AoO from Merrick
9 gnoll e - move, provoke AoO from Merrick & Zirat; attack vrs Merrick 14 (failure)
8 human 5 - attack vrs Zirat 16 (failure)
4 human 1 - move
4 human 2 - move
4 human 3 - [OUT OF SIGHT] ?
4 human 4 - move


PC Status
Aeron 6/24
Merrick 6/22
Shoon 13/18
Zirat 15/31
Jinx 15/15; mage armor (approx 54 mins left) for AC17



[sblock=Opponent Status - Players Do Not Look]
Guard 1 -4/38, stabilized
Guard 2 -3/27, stabilized
Guard 3 -7/27, stabilized
Guard 4 -3/27, stabilized
Guard 5 DEAD
O1 DEAD
Gnoll a DEAD
gnoll b -4/11
gnoll c -2/11
gnoll d -7/11
gnoll e 11/11
human 5 21/29
bugbear -2/16
human 1 8/8
human 2 8/8
human 3 8/8
human 4 8/8
human 5 8/8
human 6 -8/8
guard 7 0/8
[/sblock]
 
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