CLOSED! Rhun's Greyhawk OMEGA Game (ToEE)


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Ciaran flees, realizing that the group is hopelessy outnumbered, He rushes down the northern passage.

Deren hesitates for a brief moment, wiggling out of Shoon's grip, before heading out and following the others towards the exit.

]"Only if the enemies that remain standing do not kill us!" Shoon shouts angrily, then he hears the captain and turns to look at him, seeing that the enemies have temporarily fallen back to wait for their reinforcements. He drops Deren to the floor and says, "I have taken one of the prisoners out to the hall. Jinx has cut off his armor so that we may carry him. We can ask him everything you wish to know if we take him with us, but now is our last chance to leave."

With that said, Shoon turns and moves back to the hall. He puts away his Sai and goes to pick up his backpack when he realizes that Jinx is carrying it. He instead decides to heft the unconscious and now unarmored enemy up onto his shoulder and starts moving down the southern passage. He stumbles forawrd under the man's weight, not making much progress.

Aeron looks at the two mages. "Get moving. Someone will have to slow those reinforcements down," the cleric nods to the west, "and those two boys," nodding toward Zirat and Sir Merrick, "are in no shape to do it. I'm out of healing. Use the potions. My armor can take the beating." Aeron stoically prepares for whatever will come from the west.

Merrick, hearing Zirat's words, withdraws, following after his fleeing companions.

Dagger drawn and in hand, Jinx takes up a position directly behind Aeron. "Ready. Lead the way, priest." When the Last Prophet instead directs Jinx and Ciaran down the western hall to head off any approaching foes, Jinx blinks, drops the pack to the floor, then dutifully nods and scuttles forward, his dagger still in hand. The gnome distractedly natters at the familiar safely ensconced in its riding basket on his hip. "Wotcher, Bauble. None too sure aboot all this."

"This is not the end," the champion snarls to the captain. "We shall meet again."

Shoon quickly falls behind, trying to carry the wounded guard. The enemy begins to follow. Shoon notes new guards at their back. Something must be done, or he will be owverwhelemed.

Aeron can still hear the new enemy, growing louder, but still can't see them.




Initiative Count
20 Ciaran - withdraws
19 Deren - moves
13 Shoon - moves, hefts unconscious gaurd
13 Aeron - ready attack action
13 Merrick - move
12 Jinx - move
9 Zirat -
9 gnoll e
8 human 5 -
4 human 1 -
4 human 2 -
4 human 3 - [OUT OF SIGHT] ?
4 human 4 -


PC Status
Aeron 14/24
Merrick 2/22
Shoon 13/18
Zirat 10/31
Jinx 15/15; mage armor (approx 54 mins left) for AC17



[sblock=Opponent Status - Players Do Not Look]
Guard 1 -4/38, stabilized
Guard 2 -3/27, stabilized
Guard 3 DEAD
Guard 4 -3/27, stabilized
Guard 5 DEAD
O1 DEAD
Gnoll a DEAD
gnoll b -5/11
gnoll c -3/11
gnoll d -8/11
gnoll e DEAD
human 5 21/29
bugbear -3/16
human 1 8/8
human 2 8/8
human 3 8/8
human 4 8/8
human 5 8/8
human 6 -9/8
guard 7 0/8, feigning unconsciousness
[/sblock]
 
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Left... Right... Straight... Ciaran thinks about the directions that have been traveled, and where they are going. He thinks about the light on the walls, and gets his sunrod ready. He shakes his head; Aeron will make a stand. Someone is always making a stand... That is never the way of the storm. Always moving, coming, going, but never standing. He continues running, trying not to get too far ahead of everyone else. He will have to meet anything that comes at him...
 

Shoon groans in frustration at the almost complete lack of cooperation from his allies, though a more acurate description would be; 'those who are not swinging their weapons with the intent to strike each other' "Aeron!" he calls to the cleric "If you are going to stay, then so shall I. I will not allow you to die for us."

(OOC: If possible, Shoon will kick the door shut and then jam the unconscious enemy in front of it to keep the others from coming through. Then run to retrieve his pack and stand next to Aeron, unwilling to leave him (and pretty much only him at thus point) behind. If he cannot use the enemy to blockade the doorway he will still try to kick the door shut, drop the enemy, retrieve his pack, and stand by Aeron, only leaving if he does.
 

Zirat

He will kill us with that body.
Zirat thinks in frustration.
Shoon, you are slowing us, Let it go.
Zirat will try to help him but if it will be too much he'll leave him.

ooc: for now Zirat will use his move actino to help Shoon but If any live brigand will be in reach or attempt to attack the champion, I'll use my attack against him.
 

Sir Merrick readies a javelin for the first enemy they see and starts to lead the party back out towards the exit, "Everybody move out now!"
 

Jinx, too far ahead now to much overhear Shoon's angry words, remembers only Aeron's last suggestion that he march the length of the passageway ahead to secure it for the group. The gnome forges forward, his eyes hunting for twists and turns in the hallway, a door, a foe at which to fling his dagger, anything, really.

Jinx continues to move forward at whatever rate you deem best matches the speed of the majority of the group, Rhun. Jinx will not range more than 15 feet ahead of the group. If he finds himself lagging behind, he will abandon caution and will run to keep up. If possible, Jinx will continue to have his dagger ready, Ranged dagger +4, 1d3+1 dmg, 19-20/2. Spot +1, Listen +3 (if possible).
 

"By the Shining One's will," Aeron intones with the confidence that only true faith can bring, "my life will not be needed. Only a little time."

The cleric turns to Sir Merrick. "Lead us out, Knight. And someone get potions ready from that pack!" he calls the last to the others.
[sblock=OOC]Delay until either some bad guy is next to me or until the others have passed by, whichever comes first. If some bad guy comes, I stop delaying and attack it. If the others pass by first, I stop delaying and follow (staying at the back of the pack).

BTW, I really have no intention of being a martyr, even though I know it must look otherwise...[/sblock]
 


Left... Right... Straight... Ciaran thinks about the directions that have been traveled, and where they are going. He thinks about the light on the walls, and gets his sunrod ready. He shakes his head; Aeron will make a stand. Someone is always making a stand... That is never the way of the storm. Always moving, coming, going, but never standing. He continues running, trying not to get too far ahead of everyone else. He will have to meet anything that comes at him...coming to the straight corridor heading south, Ciaran doesn't see any signs of guards in front of him.

Deren runs after Ciaran, but can't match his taller companion's pace.

Shoon groans in frustration at the almost complete lack of cooperation from his allies, though a more acurate description would be; 'those who are not swinging their weapons with the intent to strike each other' "Aeron!" he calls to the cleric "If you are going to stay, then so shall I. I will not allow you to die for us."

(DL, the door swings opn into the room, so Shoon can't really kick it closed)

"By the Shining One's will," Aeron intones with the confidence that only true faith can bring, "my life will not be needed. Only a little time." The cleric turns to Sir Merrick. "Lead us out, Knight. And someone get potions ready from that pack!" he calls the last to the others.

Sir Merrick marches forward at a good pace, eyes and ears wary for more guards.

Jinx, too far ahead now to much overhear Shoon's angry words, remembers only Aeron's last suggestion that he march the length of the passageway ahead to secure it for the group. The gnome forges forward, his eyes hunting for twists and turns in the hallway, a door, a foe at which to fling his dagger, anything, really. The gnome finds himself right on his halfling companion's heels, but still well behind Ciaran.

Seeing that Shoon has dropped the body, Zirat moves to withdraw from the dungeon. Aeron follows. Both can see that there are more guards now coming from the west, as well as those following from the east.



Initiative Count
20 Ciaran - runs (triple move)
19 Deren - runs (quadruple move)
13 Shoon - moves, retrieves pack
13 Aeron - delay
13 Merrick - runs (triple move)
12 Jinx - runs (quadruple move)
9 Zirat - 5' step, ready action
13 Aeron - 5' step, ready action
8 human 5 -
4 human 1 -
4 human 2 -
4 human 3 - [OUT OF SIGHT] ?
4 human 4 -
4 human 9 -
4 human 10 -
4 human 11 -
4 human 12 -



PC Status
Aeron 14/24
Merrick 2/22
Shoon 13/18
Zirat 10/31
Jinx 15/15; mage armor (approx 54 mins left) for AC17



[sblock=Opponent Status - Players Do Not Look]
Guard 1 -4/38, stabilized
Guard 2 -3/27, stabilized
Guard 3 DEAD
Guard 4 -3/27, stabilized
Guard 5 DEAD
O1 DEAD
Gnoll a DEAD
gnoll b -5/11
gnoll c -3/11
gnoll d -8/11
gnoll e DEAD
human 5 21/29
bugbear -3/16
human 1 8/8
human 2 8/8
human 3 8/8
human 4 8/8
human 5 8/8
human 6 -9/8
guard 7 0/8, feigning unconsciousness
[/sblock]
 
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